While I still have to convert almost all of the Rocket Knight sound effects
(without generic.snd, sadly), here's another new sound submission:
Mario Teaches Typing 2 (PC/DOS)
Btw, this is actually the updated version of my older sound collection at MFGG, after using Game Extractor moments ago.
(01-24-2013, 12:59 PM)Mighty Jetaku Wrote: [ -> ]up.
Thanks Jetaku!
Btw, could you change it to general sound effects? It's not exactly everything, as I didn't include the Mario voices. I may do that at some point.
fixied.
for the voices, I will label it as either all voices or Mario's Voice, depending on whether Mario has the only voices in the game or not.
Here's another sound submission from yours truly:
AeroGauge (N64)
Includes the 'ready', 'set', & 'go' from two different versions, USA and JAP.
sorry I'm just now getting to sound submissions. :I
as usual everything is perfect except that the World 2 Stage 4 folder has a .PK file in it, idk if it's safe to remove or not even though it has the same file name as the .WAV equivalent.
Oh, that was when I opened the .WAV file in Cool Edit Pro, which created an extra .PK file. I forgot to remove that .PK file.
Sorry about that, and thanks for letting me know.
wow this game has a lot of pigs.
anyway up. I didn't know if they were enemies or whatever so if anything needs fixing I'll do it.
also, may as well say it now, for future reference it's always really helpful when submitters tell us how to categorize stuff since we (I) haven't played most of the games that are ripped from.
Yeah I know, and they're enemies in the latest RK game.
While these are in the PC/Computer category, and I don't mean to give you a hassle, the other sound archives are located in Other Systems. As it is, the game is not just for Steam, but also for 360 and PS3.
I hope this information helps and sorry for causing such a mix-up!
so which sounds should I move where? that's the final question I have.
From PC/Computer to Other Systems.
Before Kirby came around in 1992, there was a little game called
HyperZone for the Super Nintendo in 1991.
All SFX gathered from its Sound Test.