The VG Resource

Full Version: CoolYoshi's Nintendo Submission
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
(08-03-2008, 03:19 PM)Dazz Wrote: [ -> ]At the very least, a hurt pose...
It already has one, the top right pose.
...That's a hurt pose?
(08-04-2008, 06:42 PM)Dazz Wrote: [ -> ]...That's a hurt pose?
Yes cant you see that his tail is up and his eyes look like they are hurt, also the mouth is looks like he is in pain.
Yeah, I can see and agree. That's a hurt pose.
[Image: fdgfeh6.png]

And for the hurt pose, shouldn't he get hit backwards or something. If you get hurt, your not just going to have eye motion, and nothing else.

I don't know man, I think you need a bit more poses.

Good job though.
For jumping, can you not have him jump into the enemy using the side view, and the rotation that MLUnsureS is famed for?
For the hurt poses, would it not move, or atleast look in a dispositioned state? Like, arching back?
(08-04-2008, 09:04 PM)Boo Wrote: [ -> ][Image: fdgfeh6.png]

And for the hurt pose, shouldn't he get hit backwards or something. If you get hurt, your not just going to have eye motion, and nothing else.

I don't know man, I think you need a bit more poses.

Good job though.
Well the hurt was set, and to show you guys here is the animations, the swimming, and the vertical jumping/swimming upward,
[Image: dolphinanimkz6.gif]
[Image: dolphinverticalanimee9.gif]
It actually looks pretty cool...
Hehe, this looks great. READY FOR SUBMISSION!
I think this looks fine
The AA makes the outline look horrible. The point of the AA is to make it smooth.
Also it has like 2 poses, and little edits made to them to make the sheet seem bigger.
It's a minor character. Does it need that many poses?
I'm just saying, why not?
ooohhh
(08-10-2008, 10:52 AM)sky_blue_wiggler Wrote: [ -> ]ooohhh
Well, all it lacks is overworld, thats all, I couldn't make it work.
Pages: 1 2 3