01-12-2011, 10:34 PM
01-13-2011, 03:32 PM
I was going to say something ,Zerox, but I was thinking that you already explained the lack of eyepatch in the "readme." Besides, it should be an easy fix, right?
01-16-2011, 01:02 AM
To be honest making an eye patch would be cake for me. Though I doubt anyone will ever do anything with him and so really it's already met it's purpose in appearing to be the model from the cutscene. From here on out there wouldn't be anyone to think it was the same model even though I flat out said it wasn't.
01-16-2011, 03:34 AM
I'll probabaly still do something with em.
besides..he dose'nt have to have the eye patch, you could say it's a Young Wolf
besides..he dose'nt have to have the eye patch, you could say it's a Young Wolf
01-16-2011, 02:22 PM
01-16-2011, 02:40 PM
(01-16-2011, 02:22 PM)gabrielwoj Wrote: [ -> ]I did it on NTSC version:
http://g.imagehost.org/0972/Falco.png
I'm going to try 3DXRipper soon...
For your own sake if you're going to do that I highly recommend you use the debug menu. You can get the codes for it here: http://arcentral.net/ssbm/ssbmV12/v12debug.html Just make sure you get codes for the right version of your game.
Not only can you access every character far easier, but you can select costume colors by number rather than looking through all of the free for all and team outfits.
01-16-2011, 05:58 PM
(01-16-2011, 02:40 PM)Shadowth117 Wrote: [ -> ](01-16-2011, 02:22 PM)gabrielwoj Wrote: [ -> ]I did it on NTSC version:
http://g.imagehost.org/0972/Falco.png
I'm going to try 3DXRipper soon...
For your own sake if you're going to do that I highly recommend you use the debug menu. You can get the codes for it here: http://arcentral.net/ssbm/ssbmV12/v12debug.html Just make sure you get codes for the right version of your game.
Not only can you access every character far easier, but you can select costume colors by number rather than looking through all of the free for all and team outfits.
I know the Debug Menu, I used a lot, I did articles etc...
Did you already saw Sandbag model? It's so freakin' weird O_o
One problem about the code, if you stay much time without moving, the character will move...
Still, thanks for the tip, I still need to install 3ds Max...
The code too is so funny, especially when things keep drugging out...
02-12-2011, 07:35 PM
Hmm I still wonder if those people have gotten anywhere with that Model Importer/Viewer Script for blender or whatever for the Melee models or if it got dropped. But I'm gonna try ripping these models out in Tpose for fun seems kinda neat.
02-12-2011, 08:04 PM
Cool, that would help us out. If you wouldn't mind getting all of the costumes too for the characters that would be great.
As far as converters go, this one: http://www.smashboards.com/showthread.php?t=295671 looks promising.
As far as converters go, this one: http://www.smashboards.com/showthread.php?t=295671 looks promising.
02-12-2011, 09:40 PM
Wow, I can't wait for Adult Link! I want to use him for my game...
Also Modern Sonic avatar and Classic Sonic avatar in the same place. Bricks were shat.
Also Modern Sonic avatar and Classic Sonic avatar in the same place. Bricks were shat.
02-12-2011, 09:45 PM
Would this be fine? Unless you guys ripped it already. Everything is perfectly fine when I ripped it out. No mesh problems or him being deformed in any way.
I just need to know how I'm to submit this stuff haha.
02-13-2011, 06:11 AM
Well you can check here: http://www.models-resource.com/wii_gamec...index.html I mean, it is the page where all the SSBM stuff would show up. Submission Guidelines would be here: http://www.spriters-resource.com/communi...?tid=13270
02-13-2011, 10:46 AM
Hmm? What's that entity on the right side of the picture?
02-13-2011, 01:15 PM
Oh thats Zelda on the right side of him. I had to rerip of because of the "ragdoll" clothes physics since her dress touched something.
02-14-2011, 12:23 AM
very interesting how the model looks, i though that all of his items would be attatched to his model like the other Link model's i've seen. you know, bombs and boomerangs and what not.