01-08-2011, 02:25 AM
01-08-2011, 03:40 AM
(01-08-2011, 02:25 AM)Jarvis The Catsaber Wrote: [ -> ]Hello everyone iam just asking where can i find a game maker program that uses models? for example Rpg maker but uses models.
Two.
Gamemaker can use 3D models, but is limited because it is very, VERY easy to use.
The second one is Blender which is free, but does have a somewhat steep learning curve.
I have used both and so far, I like Blender more. In fact, I made this using it: http://www.youtube.com/watch?v=OgUWGtMQFvE
I'm working on an animation "Project: Hatcher" where the focus is to make a sequel story called Billy Hatcher: Rise of Corvo. Anyway this video shows what I could make in roughly 11-13 hours.
The model (still incomplete) is fully usable and is UV mapped for better detail. I learned to do this in about a month and you could probably do the same.
Also, for render reasons, the models used in my video are low-poly and low-rezn in other words, you can make Xbox360 type graphics if you want, at the expense of Computer power in blender. Best of all, Blender is free.
01-08-2011, 11:56 AM
As ddrmaxman said, there are a few programs that can use 3d like that, but you'll have to know how to code at least somewhat for any of them. Also know that many of them will be very very unoptimized so the models would have to be very low poly. Your best bet if you want to decent graphic quality in your game would be learning and using the Unreal Engine: http://www.udk.com/
Its free except for commercial use and isn't as hard to learn to use as a normal video game engine. Still, you may find other programs easier so just try different things and see what you like.
Its free except for commercial use and isn't as hard to learn to use as a normal video game engine. Still, you may find other programs easier so just try different things and see what you like.
01-08-2011, 03:56 PM
actually, that brings up some things too.
Gamemaker doesn't need coding to make a game, they have the drag and drop system where you have sort of these, icons which do different things such as collision checking, vertical speed, health check, etc. It's not too limited, but in ways it is. Gamemaker is meant for 2D games, but it can be used for 3D games also. You CAN use GML (Game makers language) to expand your options too.
Blender is a 3D animation and video game creation software that is free thanks to the Blender Foundation. It has most, if not all tools and features that you would find in $500 industry grade programs. To make games, you do need to know some coding. You may want to look into it more because I haven't explored the game creation process in Blender yet as I am still working on animation.
Gamemaker doesn't need coding to make a game, they have the drag and drop system where you have sort of these, icons which do different things such as collision checking, vertical speed, health check, etc. It's not too limited, but in ways it is. Gamemaker is meant for 2D games, but it can be used for 3D games also. You CAN use GML (Game makers language) to expand your options too.
Blender is a 3D animation and video game creation software that is free thanks to the Blender Foundation. It has most, if not all tools and features that you would find in $500 industry grade programs. To make games, you do need to know some coding. You may want to look into it more because I haven't explored the game creation process in Blender yet as I am still working on animation.
01-10-2011, 01:00 AM
I am a Blenderhead as well. I've tried most leading industry 3d modeling apps, and Blender comes about fourth in power.
But since it's free and basically has the same features, I use it almost exclusively for 3d.
UDK is mostly used for showing off how your work will look/function in an actual game environment.
But since it's free and basically has the same features, I use it almost exclusively for 3d.
UDK is mostly used for showing off how your work will look/function in an actual game environment.
01-16-2011, 05:05 AM
(01-08-2011, 03:40 AM)ddrmaxman Wrote: [ -> ]oh ok well because i want to make a game by using 3d models like a 3d pokemon racing game or a Pokemon Bust a groove!!!(01-08-2011, 02:25 AM)Jarvis The Catsaber Wrote: [ -> ]Hello everyone iam just asking where can i find a game maker program that uses models? for example Rpg maker but uses models.
Two.
Gamemaker can use 3D models, but is limited because it is very, VERY easy to use.
The second one is Blender which is free, but does have a somewhat steep learning curve.
I have used both and so far, I like Blender more. In fact, I made this using it: http://www.youtube.com/watch?v=OgUWGtMQFvE
I'm working on an animation "Project: Hatcher" where the focus is to make a sequel story called Billy Hatcher: Rise of Corvo. Anyway this video shows what I could make in roughly 11-13 hours.
The model (still incomplete) is fully usable and is UV mapped for better detail. I learned to do this in about a month and you could probably do the same.
Also, for render reasons, the models used in my video are low-poly and low-rezn in other words, you can make Xbox360 type graphics if you want, at the expense of Computer power in blender. Best of all, Blender is free.
01-16-2011, 07:10 PM
There's always Blender.
I don't know how to work the system in Blender but you can easily create games in there provided you have coding experience. I want to say that you might need XNA for it, but I could be wrong.
I don't know how to work the system in Blender but you can easily create games in there provided you have coding experience. I want to say that you might need XNA for it, but I could be wrong.
01-16-2011, 07:21 PM
ok thanks oh and is coding really hard?
01-16-2011, 07:23 PM
It depends. It comes easy for some and others can't wrap their mind around it.
There's no other way than to try
There's no other way than to try
01-16-2011, 08:05 PM
ok thanks!!!!
01-23-2011, 06:18 AM
i suggest you don't, under any circumstances, use the Blender game platform. I've seen/tried games made with it, and they are all dreadfully slow, even with the most basic functions/poly count. Ii've never heard a good word about its game engine.
you could use blender to make the models and then export them into a different game engine.
you could use blender to make the models and then export them into a different game engine.
01-23-2011, 09:42 AM
If you're trying to make a 3D game, I'd try to learn XNA/C#. Learning that language will also let you port your game to multiple consoles if you wanted to (of course, you couldn't make fangames though). It's also the most optimized out of the engines named here (except maybe the Unreal Engine).
01-26-2011, 05:20 AM
Only one I can think of is blender, but I think that's rendering software.
01-26-2011, 06:40 PM
Yeah people have said about Blender already. You going for 20 posts?
01-29-2011, 04:50 PM
If you're not scared of trying something pretty new, you could always look at Unity3D, I got a free copy of the pro version to tinker with, because I'm clearly so pro, but there is a free version and it looks like it can do pretty impressive stuff, even lets you make full 3D games that run in a browser.
(I say new, it's not really new, just that people have only recently discovered that it exists apparently)
Word to the wise though, if you just jump in blind Jesus is it intimidating and confusing and oh god how do I make ground why are there trees everywhere halp.
But it's still better than Blender for making games I'd say. (you can import models from Blender too)
(I say new, it's not really new, just that people have only recently discovered that it exists apparently)
Word to the wise though, if you just jump in blind Jesus is it intimidating and confusing and oh god how do I make ground why are there trees everywhere halp.
But it's still better than Blender for making games I'd say. (you can import models from Blender too)