01-08-2011, 06:31 AM
01-08-2011, 11:52 AM
could you talk a bit about monokid?
overall, your work needs more contrast, and i'd suggest you practice more on your antialiasing.
your pokémon are generally ok, but they still need some work concept-wise and technically.
overall, your work needs more contrast, and i'd suggest you practice more on your antialiasing.
your pokémon are generally ok, but they still need some work concept-wise and technically.
01-08-2011, 12:20 PM
http://www.calisprojects.com/forum/showt...of-Monokid!
Anyway yeah, you're right about contrast. I'll work on it.
Mind elaborating on the Pokémon? I know that generally my concepts are shitty, but I'm interested in the technical sides.
Anyway yeah, you're right about contrast. I'll work on it.
Mind elaborating on the Pokémon? I know that generally my concepts are shitty, but I'm interested in the technical sides.
01-08-2011, 12:31 PM
aa, shapes and shading!
especially on the pookemon and that ghos pokemon
especially on the pookemon and that ghos pokemon
01-08-2011, 09:39 PM
Pokemon are all rather small and cluttered, and you've got some instances of pillowshading, especially here:
![[Image: 6s7tia.png]](http://i55.tinypic.com/6s7tia.png)
You could do with upping your brightness and contrast, and maybe cutting out a shade or two. Also, focus on the eyes and face; they're honestly the most important part of a Pokemon sprite, not even kidding! Look at how official sprites deal with the eyes and copy them, if need be.
Platformer sprites are cute, try not working on a white background and eliminate all black from the HUD if possible, it looks ugly. Same thing with regards to color choice.
![[Image: 6s7tia.png]](http://i55.tinypic.com/6s7tia.png)
You could do with upping your brightness and contrast, and maybe cutting out a shade or two. Also, focus on the eyes and face; they're honestly the most important part of a Pokemon sprite, not even kidding! Look at how official sprites deal with the eyes and copy them, if need be.
Platformer sprites are cute, try not working on a white background and eliminate all black from the HUD if possible, it looks ugly. Same thing with regards to color choice.
01-08-2011, 10:53 PM
I'd make the expressions on Monokid more "dramatic", for example it's a bit hard to tell when his expression changes other than the 1px wide eye and eyebrow changes.
And I agree with Twitch, your fakemon all seem fairly small. Are you working in smaller dimensions than DPPT/BW or are you just not planning out your sprites fully before you make them?
Glad to see you here though, this place has helped me a lot.
And I agree with Twitch, your fakemon all seem fairly small. Are you working in smaller dimensions than DPPT/BW or are you just not planning out your sprites fully before you make them?
Glad to see you here though, this place has helped me a lot.
