01-27-2012, 12:32 AM
I'm blown away. This is absolutely marvelous. And in C# to boot.
I'd like to build on what Zac said though. An online monster game like this could benefit greatly from some Facebook action.
*slight pause while every tSR member groans loudly in unison*
If you were to make a separate FB game using a lot of the same code but change things to be more social you could easily have a hit. I think that this could really profit from what I call the "casualcore" market, or people who don't think of themselves as gamers and thus don't play on consoles but don't want to play games like Sims Social or Castleville on Facebook. All it really is is changing the way you encounter monsters. The turn-based battling is already perfect for Facebook. It brings Pokemon to a much wider audience that would never play actual Pokemon.
The choice is yours, either way this is spectacular.
I'd like to build on what Zac said though. An online monster game like this could benefit greatly from some Facebook action.
*slight pause while every tSR member groans loudly in unison*
If you were to make a separate FB game using a lot of the same code but change things to be more social you could easily have a hit. I think that this could really profit from what I call the "casualcore" market, or people who don't think of themselves as gamers and thus don't play on consoles but don't want to play games like Sims Social or Castleville on Facebook. All it really is is changing the way you encounter monsters. The turn-based battling is already perfect for Facebook. It brings Pokemon to a much wider audience that would never play actual Pokemon.
The choice is yours, either way this is spectacular.