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Full Version: [PAID] Spriters for Let's Get Fiscal
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Team name:
Baller Industries

Project name:
Let's Get Fiscal

Game Type:
Side scrolling beat 'em up.

Brief description:
On the way to meeting with a client, an accountant inadvertently consumes some drugs and goes insane. You are that accountant.

Technology:
C# and XNA

Talent needed:
-Multiple spriters to create sprite sheets for bad guys, bosses and the main character.
- Each frame is to be about 50x80 pixels

Sheets required
- 16 x normal bad guys. (18 frames)
- 5 x bosses (25 frames)
- 1 x main character

Previous work:
Get Rich or Die Gaming XBOX Live
Get Rich or Die Gaming on YouTube

Contacts:
baller.industries@hotmail.com
Almost forgot. Here's what I have come up with so far:
http://www.mediafire.com/?u6lmu4hty9q4rmo
I can't really comment on that mediafire link; but I couldn't sit through the youtube video of your last game. It was just too painful.

Furthermore, how about talking about the mechanics of the game, more of the plotline; character art of the protagonist, anything but the sparse, uninteresting list of details you've put forth.
(01-26-2011, 07:25 PM)GrooveMan.exe Wrote: [ -> ]I can't really comment on that mediafire link; but I couldn't sit through the youtube video of your last game. It was just too painful.

Furthermore, how about talking about the mechanics of the game, more of the plotline; character art of the protagonist, anything but the sparse, uninteresting list of details you've put forth.

This game is going to be a side scrolling beat 'em up, just like Streets of Rage. I have lots more to share:

- Concept art
- Background sprites for four levels
- Box art
- 4 x character sprite sheets
- Plot line
- 9 x cut scenes written out
- Game music

This project is very serious, it is the only thing I am working on and it will launch on the XBOX Live Indie game store. However I'm not willing to share the above art assets publicly. If anyone is interested, send me an email at baller.industries@hotmail.com and I will send you more information.