04-02-2013, 07:59 PM
okay thank you! sorry if I was being bothersome, I just noticed that since both messages were read and I didn't know what was going on for a while, I just wanted to find out. I'm very happy now that I know though.
(08-13-2013, 07:49 PM)lemurboy12 Wrote: [ -> ]which games specifically?Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien, Jurassic Park: The Game (and by extension most but not all of of Telltale's other games) and Sonic and All-Stars Racing Transformed. I've written MaxScripts to get the models, but I need to fine-tune them for each individual character.
(08-13-2013, 10:41 PM)Carpaccio Wrote: [ -> ]Well holy sod, a Telltale Game's model AND a Wreck-It Ralph model in one shot? That's...well you made my day, you nonspecific linguistic foliage, you. I can only hope to see the Cy-Bugs and maybe something from the Back To The Future games from this sort of thing. (I've been trying to rip Citizen Brown from BTTF, but all methods seem to fail monstrously.)Well... two things about that.
(08-17-2013, 09:57 AM)ItsEasyActually Wrote: [ -> ]Great job on the rips RTB, but I am a bit curious. How'd you manage to get your hands on a raw model file to work with from ASRT? I never could find a way nor could anyone I knew...I just manually snipped the files I needed out of the GameAssets.M00/M01 archives. The files themselves are stored above their respective strings, to get the results I had up there I needed three different files -- .model, .modelresource and .skeleton. .model has the vertices, .modelresource has the weights and polygons, and .skeleton has the bone structures (obviously).
(07-25-2011, 05:37 AM)Random Talking Bush Wrote: [ -> ]Alright, next submissions batch will have a little bit of everything that's been requested (Pocky/Sayo-chan from Furu Furu Park, some Animal Crossing NPCs, a character from Brawl or two, Ashley from Another Code: R, and possibly Shredder first [since I don't have to worry about retaining his face flexes]). As for the Bomberman models, ApocHedgie (my brother) has a claim on submitting those.
(06-08-2012, 04:26 PM)Random Talking Bush Wrote: [ -> ]...I kinda forgot all about working on the models from Super Smash Bros. Brawl. I'll get to them next time.
(11-29-2012, 09:40 AM)Random Talking Bush Wrote: [ -> ]No ROM or RAM model yet because stupid, botched rigging and blarglefargledsafhdjghgjnfngsdbkvbnwrafvhnlhfe
(01-07-2013, 06:24 PM)Random Talking Bush Wrote: [ -> ]Oh, yeah, I forgot all about my TMNT rips. I'll go get a few of those for my next update.
(01-27-2013, 05:54 PM)Random Talking Bush Wrote: [ -> ]But on that note, I can get the DLC costumes for the Candidates from Neptunia Victory, so expect those someday later. I still kinda need to rip the two of them before I can... I might just get the "in-game" models since they don't have buggered-up rigging and leave the "high-poly" version until later.
(02-20-2013, 04:56 PM)Random Talking Bush Wrote: [ -> ]Next up (when I've got some free time) is Justice and Lucy from Blade Kitten (and the blades), as well as some more Neptunia things (like some blades), and maybe some TMNT models (which could potentially have blades)... if I feel like it. Begging for things isn't the way to go about it (most of the time it makes me not want to work on 'em). This isn't the first time I've said that (I think it's about the fourth time now).
(Brackets!)
(08-21-2013, 02:48 PM)Random Talking Bush Wrote: [ -> ]...it's gonna be fairly large compared to the past few I've done, because...lol I know how that feels. I try to be more cautious about what I "promise" now.
Random Talking Bush Wrote:EVERYTHINGThere are things I've been meaning to do for a while now.