I ripped the Sonic model from Sonic Colours. Fully rigged.
Not much else to say really... except the icon is a hint of what I'm going to rip next
Note: I know there's already a thread for Sonic Colours, But I'm going to be uploading lots of stuff (Hopefully) so I though it'd be better if I had my own thread
Not a bad rip, but the .obj file is missing Sonic's Face.
You might want to make it a .smd file instead so you can save the rig, as I don't think that .dae and .obj holds the rig.
@Edster .DAE holds the rig just fine. I know this from experience and because his HAS the rig. If you're using Blender, just know that some of the newer versions of it have a buggy .DAE importer. His face seems to be there just fine as well, but I the glove and sock texture don't seem to be assigned right.
(02-03-2011, 06:03 PM)Shadowth117 Wrote: [ -> ]@Edster .DAE holds the rig just fine. I know this from experience and because his HAS the rig. If you're using Blender, just know that some of the newer versions of it have a buggy .DAE importer. His face seems to be there just fine as well, but I the glove and sock texture don't seem to be assigned right.
Ah, Sorry about that...
But I can't agree on the part with the face. This is what happens when I open it unedited. It seems to do this with a few programs I have.
(02-03-2011, 06:41 PM)edsterisawesome Wrote: [ -> ] (02-03-2011, 06:03 PM)Shadowth117 Wrote: [ -> ]@Edster .DAE holds the rig just fine. I know this from experience and because his HAS the rig. If you're using Blender, just know that some of the newer versions of it have a buggy .DAE importer. His face seems to be there just fine as well, but I the glove and sock texture don't seem to be assigned right.
Ah, Sorry about that...
But I can't agree on the part with the face. This is what happens when I open it unedited. It seems to do this with a few programs I have.
Well it loaded fine for me for whatever reason. Regardless though, I told you I re uploaded your model instead anyway since yours had the materials assigned correctly.
(02-03-2011, 05:17 PM)edsterisawesome Wrote: [ -> ]Not a bad rip, but the .obj file is missing Sonic's Face.
You might want to make it a .smd file instead so you can save the rig, as I don't think that .dae and .obj holds the rig.
I have no clue why that is, I'm guessing its the exporter. Anyway, I only had a .obj to keep with the website's standards.
When I stop procrastinating, I'm going to get around to finishing off Planet Wisp
Edster, do you have any plans to rip any levels?
(02-03-2011, 11:39 PM)mattt360 Wrote: [ -> ]Edster, do you have any plans to rip any levels?
Not really, they're a bit time consuming.
(02-04-2011, 11:21 AM)edsterisawesome Wrote: [ -> ] (02-03-2011, 11:39 PM)mattt360 Wrote: [ -> ]Edster, do you have any plans to rip any levels?
Not really, they're a bit time consuming.
Cool, well I'll rip levels and you can rip everything else. If I'm lucky I may have Planet Wisp finished tomorrow.
Well, this is like unleashing all hell.
Good rip though.
Randomxfirerecording, if you don't like what's posted here then don't bother posting. The purpose of this site is to share models regardless of what game the models are from. We don't need your negativity.
(02-06-2011, 08:31 AM)randomxfirerecording Wrote: [ -> ]Well, this is like unleashing all hell.
Good rip though.
(02-06-2011, 08:31 AM)randomxfirerecording Wrote: [ -> ]unleashing all hell.
(02-06-2011, 08:31 AM)randomxfirerecording Wrote: [ -> ]unleash hell.
(02-06-2011, 08:31 AM)randomxfirerecording Wrote: [ -> ]Sonic Unleashed, hell.
I saw what you did there.
Well, Can't wait for Planet Wisp! I assume it will also be in parts like the others correct?
whats with you people and the 300 referances?!?
that dragon looks like volvagia a little.
(02-08-2011, 03:29 PM)edsterisawesome Wrote: [ -> ]I saw what you did there.
I can't believe you caught that. Well, you kinda caught that. (I was referencing the Unleashed model thing again lol)
I can see the planet wisp rip being glitchy though, considering the grass. Many programs I've used don't use grass textures correctly, especially if the color that's supposed to be transparency isn't black.
But I hope to see a successful rip.