02-20-2011, 09:49 AM
02-20-2011, 12:43 PM
Awesome, I'm glad you decided to post this up! I think I mentioned before how much I liked this.
I converted the texture to .png to keep inline with the sites regulations, but I'll keep the .tif as well since it was there originally. It would be nice though if you put these in archives like .RAR's or .ZIP's in the future though so I don't have to download them all individually.
Out of curiosity, is .tif more lossless than other formats? I know the first Halo usually uses those in contrast to many other games so I'm curious about why its used as opposed to .dds or something.
I converted the texture to .png to keep inline with the sites regulations, but I'll keep the .tif as well since it was there originally. It would be nice though if you put these in archives like .RAR's or .ZIP's in the future though so I don't have to download them all individually.
Out of curiosity, is .tif more lossless than other formats? I know the first Halo usually uses those in contrast to many other games so I'm curious about why its used as opposed to .dds or something.
02-20-2011, 05:44 PM
hey, thanks!
and sorry, i should really read the submission rules, heh.
you know, about tifs, i'm not entirely sure. it's the default that blender exports to.
the only difference between pngs and tifs i've so far figured out is that tif can handle layers.
so maybe it's like png with layers? :o
it's also what's usually required for competition submissions.
and sorry, i should really read the submission rules, heh.
you know, about tifs, i'm not entirely sure. it's the default that blender exports to.
the only difference between pngs and tifs i've so far figured out is that tif can handle layers.
so maybe it's like png with layers? :o
it's also what's usually required for competition submissions.