03-02-2011, 06:48 AM
Well first of all, heya to all I'm new to this forum.
ENOUGH OF THAT.
Info:
So, I've been working on Crash Bandicoot fan-game named "Metal Crash".
The project wasn't originally going to be Crash Bandicoot fan-game, but Metal Slug or Shadow the Hedgehog fan-game. As I got further in the engine, I started to add in many Crash Bandicoot elements.. starting with basic boxes. After adding so many Crash elements, I decided to make the game Crash Bandicoot fan-game all together.
Now, this ofcourse maybe wasn't the best option I know Crash with guns? Nuuuu But I rather liked the idea and kept working on it. And got some kind of engine demo made and some video of my game and everything. Right now, the game is only lacking enemies.. Which is actually the biggest thing I should add in.
Story:
I'll update this other time. But basically, typical Crash Bandicoot kind of deal. Cortex is evil, and Crash has to save everything.
Gameplay:
Gameplay is a mix of.. a few styles Mainly Crash Bandicoot and Contra / Metal Slug / Alien Hominid and Megaman (once I get enemies in).
Basically, you move and jump around like in Contra and such games, but have Crash Bandicoot elements mixed in.
Crash doesn't spin in this game *BOOOOO is heard in the audience*. Instead, he uses different guns to get his way through the levels. Crash may also throw grenades.. Wumpas packed up with extra juice that explodes on contact.
During the levels, Crash may collect bolts (Ratchet & Clank reference) which he will eventually be using as money to buy different things.. Mainly weapons
Levels:
I'm planning on Crash 3 kind of set-up on levels. 5 Levels and a boss, repeat 5 times. So 25 levels in total with 5 bosses. Secret 5 levels will be unlockable by collecting relics, and I might have some other Secret levels and bosses aswell.
Level sceneries would be most probably rather Crash styled, having sceneries such as Medieval, Forest, Arctic areas, Volcanos, Factorys, Ancient areas, and such.
Videos:
Small update video here with slight updates those will be in next demo: http://www.youtube.com/watch?v=JRJp8Z7BOeE
Screenshots:
I know people just loooove screenshots.. atleast I do!
Please don't think of the graphics too hardly It's just filler scenery graphics for test level. Only Crash himself and boxes are final.
Demos:
You want playable demo with one level? It's yours my friend:
Demo 0.1: http://www.mediafire.com/?4hrs8usvbiy623m
Demo 0.2: http://www.mediafire.com/?pxqn13bqqjpww7j
Incase any of the links gets outdated or such, let me know.
Control:
Explained at the start of demo.. buuut:
A and S switch weapons (3 weapons for the demo)
D shows misc. hud stuff, such as, if you got the crystal, or how many boxes you got
Z shoots
X jumps and double jumps
C throws grenades.
Arrow keys control Crash and his aiming.
Misc info:
Game created using Multimedia Fusion 2.
Most of graphics custom made in MS paint.
Enjoy the demos and thank you for your interrest
ENOUGH OF THAT.
Info:
So, I've been working on Crash Bandicoot fan-game named "Metal Crash".
The project wasn't originally going to be Crash Bandicoot fan-game, but Metal Slug or Shadow the Hedgehog fan-game. As I got further in the engine, I started to add in many Crash Bandicoot elements.. starting with basic boxes. After adding so many Crash elements, I decided to make the game Crash Bandicoot fan-game all together.
Now, this ofcourse maybe wasn't the best option I know Crash with guns? Nuuuu But I rather liked the idea and kept working on it. And got some kind of engine demo made and some video of my game and everything. Right now, the game is only lacking enemies.. Which is actually the biggest thing I should add in.
Story:
I'll update this other time. But basically, typical Crash Bandicoot kind of deal. Cortex is evil, and Crash has to save everything.
Gameplay:
Gameplay is a mix of.. a few styles Mainly Crash Bandicoot and Contra / Metal Slug / Alien Hominid and Megaman (once I get enemies in).
Basically, you move and jump around like in Contra and such games, but have Crash Bandicoot elements mixed in.
Crash doesn't spin in this game *BOOOOO is heard in the audience*. Instead, he uses different guns to get his way through the levels. Crash may also throw grenades.. Wumpas packed up with extra juice that explodes on contact.
During the levels, Crash may collect bolts (Ratchet & Clank reference) which he will eventually be using as money to buy different things.. Mainly weapons
Levels:
I'm planning on Crash 3 kind of set-up on levels. 5 Levels and a boss, repeat 5 times. So 25 levels in total with 5 bosses. Secret 5 levels will be unlockable by collecting relics, and I might have some other Secret levels and bosses aswell.
Level sceneries would be most probably rather Crash styled, having sceneries such as Medieval, Forest, Arctic areas, Volcanos, Factorys, Ancient areas, and such.
Videos:
Small update video here with slight updates those will be in next demo: http://www.youtube.com/watch?v=JRJp8Z7BOeE
Screenshots:
I know people just loooove screenshots.. atleast I do!
Please don't think of the graphics too hardly It's just filler scenery graphics for test level. Only Crash himself and boxes are final.
Demos:
You want playable demo with one level? It's yours my friend:
Demo 0.1: http://www.mediafire.com/?4hrs8usvbiy623m
Demo 0.2: http://www.mediafire.com/?pxqn13bqqjpww7j
Incase any of the links gets outdated or such, let me know.
Control:
Explained at the start of demo.. buuut:
A and S switch weapons (3 weapons for the demo)
D shows misc. hud stuff, such as, if you got the crystal, or how many boxes you got
Z shoots
X jumps and double jumps
C throws grenades.
Arrow keys control Crash and his aiming.
Misc info:
Game created using Multimedia Fusion 2.
Most of graphics custom made in MS paint.
Enjoy the demos and thank you for your interrest