I don't understand how they can make something so boring as elevators so much fun!
(01-02-2009, 05:16 AM)Dazz Wrote: [ -> ]I don't understand how they can make something so boring as elevators so much fun!
Give the bad guys bombs and nukes. It works in everything.
Everything. EVERYTHING.
Uh, in any case, here's another rip from the same game. I wonder how long I can pretend that I know what these things are called.
Minor update, from Dodonpachi
Arcade, developed by Cave
I pissed myself when I faced Hibachi (Which had to be beaten to get the 2nd ending).
Air Gallet
Arcades
I'd really, really love to rip Intro and Opening sequences for this game, but all of them are 8x8 sprites, and due to nature of Cave 1st Generation Hardware, I can not make ANY sense of its Tile Viewer (So far, I've only managed to find Mission 1 background when Boss is in 2nd form).
I'd rip it using screenshots, but that's another problem with missing parts...
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And ripping Metal Slug's rebel sprites while keeping them in boxes... I'm going to die.
Air Gallet
Arcade
This is all I could rip from the Background viewer. The rest I have to deal with TileViewer, which I still can't make out.
Air Gallet
Arcade, made by Gazelle
Again, still can not tell what's what in Tile Viewer. But these rips have
got to be worth something.
Another rip from Elevator Action II. Almost entirely from Tile Viewer. Took forever.
Excellent rip, I was going to rip one of the main characters of this game but haven't got around to it. Oh and it was called Elevator Action Returns in Europe and other places as well (I think only the US got the 2 title).
Anyway I offer you a free icon unless you want better:
Oh yay, I never put thought about making an icon for it. Thanks.
On a lighter note, I forgot to put recover sprites in the sheet. I'll post a fix once I finish the next guy.
I got the recovery frames in.
Here's the fixed one.
Also, an update on
POWs in Gunforce II / Geo Storm. Ripped straight from the tiles.
Nice one, updated them on the site