I've tried severals of ways to extract Lockjaw's truck sprite over this past month or so, but I've had absolutely zero luck. Since I mainly use a texture dump tool, my best bet would be to actually perform the move. Does anyone here know the combo...? Don't tell me to look on Google. It's not there...
On a slightly brighter note, Boogerman's going smoothly. I should have him done by the time I get back here.
Sorry, guys, but I'm calling off the remaining characters of Clayfighter for the SNES. I've just been too busy with work and other personal stuff to have the time to get them done. So if anyone else wants to rip them, go right ahead. The remaining characters are Taffy, Bonker, and the final boss.
I was going to say check GameFAQs for the Truck code, but... it's probably not a very active board.
(07-21-2011, 04:23 PM)Mr. Cradgage Wrote: [ -> ]I've tried severals of ways to extract Lockjaw's truck sprite over this past month or so, but I've had absolutely zero luck. Since I mainly use a texture dump tool, my best bet would be to actually perform the move. Does anyone here know the combo...? Don't tell me to look on Google. It's not there...
On a slightly brighter note, Boogerman's going smoothly. I should have him done by the time I get back here.
I'll see what I can do. Sucks that there are a few of the Claytalities that aren't documented -- there could even be a few more that nobody knows about, for all we know.
So true. Sad but true. I guess until I can do the Truck Call move, Lockjaw'll be put on hold for a while.
Anyways, remember how I said I'd have Boogerman for you guys the next time I came here? Well, case in point:
Oh, and I did check GameFAQs. It does have a pretty good
moves list, but the Truck Call is labeled as unknown...
Mr. Cradgage you'll probably be the one to save this project.
hello, I'm a new member here. I can finish off the snes clay fighter characters. I almost have Taffy completed. Ripping Stages is something I do not know how to do though...
(07-23-2011, 11:36 AM)megamonk4 Wrote: [ -> ]hello, I'm a new member here. I can finish off the snes clay fighter characters. I almost have Taffy completed. Ripping Stages is something I do not know how to do though...
I'm sure people care more about the characters themselves than the stages. Can't wait.
Hey, Mr. C!
There's the twuck!
Basically I found the "frame #" value for ClayFighter: Sculptor's Cut. Once I find it for the original ClayFighter 63 1/3, I'll post the addresses up, and then I'll go through and find any potential missing sprites of EarthWorm Jim.
(EDIT: Crap, only seems to work in the one level. Why are the values in such random places, anyway?)
(EDIT 2: I found 6 sprites that I missed from Earthworm Jim -- an alternate aerial kick, some sort of ducking frame, three frames for an unknown attack, and a small red glob that was before the rest of the splats.
I've updated my sheet with them all.)
I have a few problems with taffy. I have all of its sprite rips but dizzy and flattened. I do not know how to remove the animation of the stars or a move that can flatten Taffy without the dust animation(I only know of Tiny's air attack to flatten, XD).
(07-23-2011, 10:53 PM)megamonk4 Wrote: [ -> ]I have a few problems with taffy. I have all of its sprite rips but dizzy and flattened. I do not know how to remove the animation of the stars or a move that can flatten Taffy without the dust animation(I only know of Tiny's air attack to flatten, XD).
Try making a savestate, then use VSnes to import it. Then you should be able to remove the sprites overlaying easily.
But if you can't figure it out, I'll get 'em for ya.
I thought I just pass the baton now. I thought I had all animations but dizzy and flattened, but I also forgot about cut, and double K.O.
I didn't miss out on anything else.
Taffy
The sheet got shrunken down...
(07-21-2011, 01:00 AM)Random Talking Bush Wrote: [ -> ]Right before uploading an image (or images) to Photobucket, there's a bit of text near the bottom of the window that says "Customize your upload options". Click on that, then put a tick in the radio button by "Best possible quality (while staying 1mb or less)". That should retain the quality of the PNG files after uploading them.