The VG Resource

Full Version: Sprite Ripping Project 4: 2-D Fighting Games
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Ya, your sheet shrunk again. Try imgur.

EDIT: Ton beat me to it!
*Trumpets Sound*
More from Primal Rage! Wink
[Image: iEVWSFerRzMi5.png]
I need to update Armadon now.
Somewhere I have a huge action figure of Chaos in his alternate color. It's awesome.
(04-28-2012, 01:41 PM)A.J. Nitro Wrote: [ -> ]Ya, your sheet shrunk again. Try imgur.

EDIT: Ton beat me to it!
Don't bother re-uploading it. He stole the sheet from Jurae818 over at Sprite Database. Same arrangement, same background colour, he even still has Jurae's "If I can get the rest of these, great. If I cant, I cant. =(" text.

http://spritedatabase.net/objects/4/365/...Frosty.png

Don't do that again, TheMightyOne, or you're banned.
I thought so. I even sent a PM to Jetters saying I didn't buy it. :p
As mean as this sounds, I never have hope for newer members who submit something big right away, whether it's custom or ripped. Most of the time I assume it's stolen. In which case I was right.
Quick update!
[Image: ibgbsM1DB4YZAT.png]
Updated!
I'm trying to rip N. Boss, but the only emulator that seems to run Clayfighter Tournament Edition is SNES9X. For some reason ZSNES freezes after the first match.
Yeah I ran into that problem too. It's a real pain.
(05-02-2012, 02:01 PM)Carpaccio Wrote: [ -> ]I'm trying to rip N. Boss, but the only emulator that seems to run Clayfighter Tournament Edition is SNES9X. For some reason ZSNES freezes after the first match.
If you plan on ripping with Snes9x, make sure you get the newest version because the older versions have the same problem.
Alright RTB saves the day!
I had a feeling it might've been stolen too.
Also, Shade, you are amazingness.
And apparently vSNES doesn't work with SNES9x save states. I read on the official documentation that it does though...am I doing something wrong?
I believe it only works with earlier versions of SNES9x. Use SNES9x 1.51 (or earlier if you want.)

Edit:
It's not doing very well at viewing the sprite layer with 1.51 savestates, so it might be necessary to use an even earlier version.
I figured it out, but the usual vSNES methods are pretty worthless thus far. I guess I'll have to do this the hard way, but if anyone's willing to pick this up to get it done faster or more efficiently, feel free.