03-28-2011, 06:48 AM
After effectively giving up on Digimon World Data Squad due to multiple technical issues that made model-ripping via emulator impossible for me, I simply said "screw it" and went for the next-best thing - the Digimon Savers MMO, which hasn't gotten a western release - yet. Still...
Now, the thing is about PC model ripping, depending on the game, it can be either complicated or pretty easy, depends on the tools available. In this case, DMO uses the .nif filetype, used by games such as Civilization 4 and Oblivion, not sure why they're using that particular format, but in any case, I could potentially rip not only models and textures, but animations as well.
I'd use NifSkope, but it turns out it can't export skinned meshes to obj, so I decided to try using the "import to Blender" method. Was a massive pain in the ass just to set up, and even then, it didn't get me the minimum for what I wanted...
It wouldn't import textures (not properly, anyway, it seems to import only Gaomon's glove textures for some reason), but getting the mesh and, from the looks of it, the bones (possibly, looks like it, but the rigging setups are just plain weird), is a huge step up from not getting anything at all while trying to rip models from the PS2 game. However, since the Blender method isn't working, I'm gonna have to try and use 3DS Max instead, it may be more reliable and less of a pain to set up. Maybe. If there's a god of model ripping, he's obviously screwing up my efforts for kicks.
Hopefully, with some effort, I'll be able to get some textured results.
Edit: Also, for any Digimon Adventure 02 fans out there:
Found this among the NPC model files. Dunno if he's actually in the game proper, but it's neat, regardless. I plan on ripping the models for the NPCs and player characters as well as the Digimon, I was relieved to find that the PCs have complete models for each 'costume', though some of them will need to be re-posed in order to get them into a proper T-Pose. Thankfully, they're already rigged, so...
Now, the thing is about PC model ripping, depending on the game, it can be either complicated or pretty easy, depends on the tools available. In this case, DMO uses the .nif filetype, used by games such as Civilization 4 and Oblivion, not sure why they're using that particular format, but in any case, I could potentially rip not only models and textures, but animations as well.
I'd use NifSkope, but it turns out it can't export skinned meshes to obj, so I decided to try using the "import to Blender" method. Was a massive pain in the ass just to set up, and even then, it didn't get me the minimum for what I wanted...
It wouldn't import textures (not properly, anyway, it seems to import only Gaomon's glove textures for some reason), but getting the mesh and, from the looks of it, the bones (possibly, looks like it, but the rigging setups are just plain weird), is a huge step up from not getting anything at all while trying to rip models from the PS2 game. However, since the Blender method isn't working, I'm gonna have to try and use 3DS Max instead, it may be more reliable and less of a pain to set up. Maybe. If there's a god of model ripping, he's obviously screwing up my efforts for kicks.
Hopefully, with some effort, I'll be able to get some textured results.
Edit: Also, for any Digimon Adventure 02 fans out there:
Found this among the NPC model files. Dunno if he's actually in the game proper, but it's neat, regardless. I plan on ripping the models for the NPCs and player characters as well as the Digimon, I was relieved to find that the PCs have complete models for each 'costume', though some of them will need to be re-posed in order to get them into a proper T-Pose. Thankfully, they're already rigged, so...