03-31-2011, 01:54 PM
I will make a full sheet if it's likable.
Also, I am slowly learning how to sprite, so be gentle. I will have some customs up...soon.
The white spots are sparkles.
(03-31-2011, 01:54 PM)KoopaEater Wrote: [ -> ]The white spots are sparkles.
Quote:SELOUT (aka selective outlining)- It's a technique where you 'select' the outlines that will be shaded. Used correctly, it can make your sprite to look more 3D than it would with plain black outlines.
See how the first sprite looks rather flat, even if shaded properly. That is adressed painting the outline with colors (image 2). Keep in mind that the lines away from the light are darker than the lines near it.
Notice that parts of the outline are black and some aren't. Those black parts are placed away from the lightsource, in solid objects and/or defined places, acting like outline thickness used in traditional art media.
Quote:ANTI-ALIASING (aka AA)- It's a technique where you place mid-tone pixels in strategical places to make the line smoother.
In this case, the black line is anti-aliased by gray pixels placed on the 'corners' because the background is white (white+black=gray). If the line was red, then the gray dots should be changed to light pink to properly anti-aliase it.
Keep in mind that that image example was generated with Photoshop, so there's a lot of midtone pixels aliasing it. In spriting, obviously you'll want to use a less extreme AA. Only place them in jagged places; if the line is already smooth without AA, there's no need to do it.
Quote:HUESHIFT- Hue shift, as the name implies, is shifting the hue.
look at this wheel. rather than increasing or decreasing a color's saturation, or its Contrast, you switch to the color to the right or the left on this wheel. Notice also that colors on the exact oposite of the wheel also work as a darker/lighter version of your color. A more dinamic and natural palette of colors is the result of a proper hueshift.
Note: HUESHIFTING can be combined(an to an extent, has to) with CONTRAST and SATURATION in order to produce a wider vaiery of results.