08-07-2011, 12:51 AM
A while? There's a fucking Sonic guide all over the internet. I know they're not the same people they were years ago, but the excuse not to research it is laziness and stupidity.
(08-06-2011, 09:32 PM)CO2 Wrote: [ -> ]why did city escape needed autotuner.
(08-06-2011, 10:11 PM)Iceman404 Wrote: [ -> ]It still seems like they've ignored all the feedback on the obvious Classic Sonic physics flaws people have rubbed in their faces so far. What's the point of public demos if you wont even accept the GODDAMN FEEDBACK TO IMPROVE THINGS? Is it really THAT hard?! They said that they'd visit the most popular Sonic forums personally and see our opinions on things not too long ago, what a load of bullshit. In other news, Chemical Plant is looking good. Modern's version of the tune is much better than Classic's (which is just a copy paste with some minor details added). Not to seem like I'm bashing on the game unnecessarily but, anyone who can't see that they obviously flunked on Classic's side of things is just graphic-whoring.
Quote:In one part, the vocals are adjusted so that it sounds like Endless Mine from Sonic 3.
Everytime I hear the Endless Mine theme now, I can hear "Danger is lurking around every turn. Trust your feeling, got to live and learn."
I know Classic's gameplay isn't as true to the Genesis games as it should be, but I don't find it that bad. Still, if it matched Sonic 3 (&K) perfectly, it would have been nice. That is what you'd expect from Classic Sonic gameplay.
(08-07-2011, 08:55 AM)NICKtendo DS Wrote: [ -> ]The whole section of autotune sounds perfectly similar to the melody in Endless Mine, I even checked it, that I find it hard to believe it's coincidence.
(08-18-2011, 02:12 PM)Vipershark Wrote: [ -> ]Sonic retro says that there will be multiple acts for both sonics (5 acts per level iirc) though they're actually mission-based "acts" like find the chao, etc the way it was done in sonic adventure 2.