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Full Version: Rev Up Those Sonic Cycles
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Are you referring to the 20 Years of Sonic trailer?

I always figured that, because of the reappearance of the Red Rings from Colors, the extra levels shown there would be represented in special stage for both Sonics, Sonic Simulator style.

But I swear, if they're DLC, I will give SEGA all of my money.
(10-02-2011, 05:02 PM)Goemar Wrote: [ -> ]Also gives then plenty of material for sequels and/or DLC. Though this game could be pretty damn big. I mean they're showing a LOT of footage of numerous levels, they have to to be keeping something a surprise, right?

Erm... think you read my post wrong?
OH OH yeah I get it now. Whoops!

Honestly, I'm not sure. It's possible they left all that stuff in the demo to lead us into thinking the game was a lot smaller than it actually is.

As for all the footage they're showing? Nah, I'm likening that to what Nintendo did with Brawl. It's just a tease to get people hyped up.
sonic pocket adventure is more sonic generations than sonic generations itself.
i don't get it
Sonic Pocket Adventure's levels were basically mish-mashes and remakes of the original trilogy's stages with different names and level design, even the music is from the trilogy games. Most of it is Sonic 2 with a little Sonic 1 inspiration, and Sonic 3 music.





EDIT: Oh, and it had good physics.
Though I don't feel like you can really compare the two, they're sort of two different things which each have their own pros and cons.
Sonic Pocket Adventure is basically Sonic Advance Zero, or Sonic 4 With Actual Physics.
PC version confirmed, and it will release in the same fucking day as the console versions.

IDK if that is a smart decision on SEGA's part, but that's some really good news to me, who will be able to buy the fucking game and actually play it before people shove spoilers up my ass.

Screens of the PC version:

http://i64.photobucket.com/albums/h192/A...-58-20.jpg

http://i64.photobucket.com/albums/h192/A...8-08-1.jpg

http://i64.photobucket.com/albums/h192/A...-12-85.jpg

http://i64.photobucket.com/albums/h192/A...1-04-1.jpg

http://i64.photobucket.com/albums/h192/A...8-48-1.jpg

http://i64.photobucket.com/albums/h192/A...6-80-1.jpg

http://i64.photobucket.com/albums/h192/A...9-05-1.jpg

http://i64.photobucket.com/albums/h192/A...6-60-1.jpg

http://i64.photobucket.com/albums/h192/A...6-28-1.jpg

http://i64.photobucket.com/albums/h192/A...0-83-1.jpg


Minimum Requirements

Microsoft Windows 7/Vista/XP

Intel Pentium Dual-Core T4200 (2×2.0GHz) or AMD equivalent

2GB RAM (Windows 7/XP)/3GB RAM (Windows Vista)

NVIDIA GeForce 8800 / ATI Radeon HD 2900

11 GB free hard drive space

Recommended Requirements

Microsoft Windows 7

Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz 3GB RAM

NVIDIA GeForce GTX 460 / ATI Radeon HD 5850

11 GB free hard drive space
What kind of spoilers can a Sonic game possibly have?

I'll probably pirate it for pc and buy it if I like it.
It's not about the story, it's because the game is literally fan-service the game.

I don't want to know about every reference and secret that they had thrown at the game before finding out myself.
I think it's good if it's getting a PC version because I can mod it and do what sega didn't

that's one advantage to it.
It's not hard to mod the 360 version, we saw people do it to the online demo. It's just that you need to crack your console to do that and a lot of people don't want to go through the hassle.
Hence why PC games are usually the better candidate when it comes to doing things like that.

To me it's kind of a smart move on Sega's part because if people are willing to buy the PC version then it's more than likely they will go into the modding scene if they are disappointed in how it came out.
Sonic Generations Remix PC versions only. Coming Summer 2012. Be even better if it allows a whole dev kit that you can create your own levels, create YOUR Sonic Generations , one where Hydro City very much exists.
(10-12-2011, 01:12 PM)Omegajak Wrote: [ -> ]Sonic Generations Remix PC versions only. Coming Summer 2012. Be even better if it allows a whole dev kit that you can create your own levels, create YOUR Sonic Generations , one where Hydro City very much exists.
http://www.spriters-resource.com/communi...?tid=17960