(02-05-2012, 11:40 AM)X Gamer 66 Wrote: [ -> ] (02-04-2012, 02:12 PM)puggsoy Wrote: [ -> ]A Yu-Gi-Oh! game in which you can make your own cards. Come on Konami, give us some customizability!
didn't they let you do this in Yugioh Online at some point?
Maybe, I dunno. But isn't online the worst place to have them?
Basically, I meant a Power of Chaos game where you can make your own. That way you can experiment, and maybe even allow the CPU to use them.
Another type of Naruto Broken Bonds, ROAN thing, for any type of anime really. I don't mind the fighting games soo much, but Zelda genre type games have always been my fav. Plus, being able to explore the naruto/anime in general world with Storm type graphics~~~~
A Raildex game in English... well, more of RPG type for the DS instead for the PSP... now that would be amazing.
Earthbound 64, Zelda 64, Zelda Gaiden Beta, and a U.S. copy of Sim City 64.
You can probably tell, I loved the Nintendo 64.
Oh, and Tales of Innocence in English!
Sgt. Frog tactical strategic battle game. I want it to happen.
Goodfeel Yoshi Platformer. Can be on Wii or Wii-U, but I will not accept another handheld entry after YIDS.
A Mario skateboarding game, old school Tony Hawk-ish.
(02-14-2012, 02:29 AM)Kimahri-Ronso Wrote: [ -> ]Goodfeel Yoshi Platformer. Can be on Wii or Wii-U, but I will not accept another handheld entry after YIDS.
YIDS was just fine. Sure it got hard really fast later but seriously, it doesn't deserve half the flack it gets.
Sonic rush adventure 2
(02-14-2012, 09:39 AM)Mighty Jetters Wrote: [ -> ] (02-14-2012, 02:29 AM)Kimahri-Ronso Wrote: [ -> ]Goodfeel Yoshi Platformer. Can be on Wii or Wii-U, but I will not accept another handheld entry after YIDS.
YIDS was just fine. Sure it got hard really fast later but seriously, it doesn't deserve half the flack it gets.
It was acceptable, but it doesn't hold a candle to the original I'm sorry.
(02-14-2012, 03:39 PM)Kimahri-Ronso Wrote: [ -> ] (02-14-2012, 09:39 AM)Mighty Jetters Wrote: [ -> ] (02-14-2012, 02:29 AM)Kimahri-Ronso Wrote: [ -> ]Goodfeel Yoshi Platformer. Can be on Wii or Wii-U, but I will not accept another handheld entry after YIDS.
YIDS was just fine. Sure it got hard really fast later but seriously, it doesn't deserve half the flack it gets.
It was acceptable, but it doesn't hold a candle to the original I'm sorry.
Of course it doesn't. But everyone throws it down because it wasn't just like the original and that makes no sense, honestly. Why can't people accept something new and different for a change and not have their vision clouded by nostalgia?
It's like how people got on Super Mario Galaxy because it didn't have as much "exploration" as 64, but c'mon it was in
outer space. Because of this it did have a good level of exploration. You explore these relatively huge new worlds (with the exception of the bonus galaxies and some Power Stars where the mission objectives were simpler and the path was straightforward, but even then the those missions were fun), each with something fresh and different to offer from the last, and has plenty of puzzles and places to go so you stay entertained. You meet new enemies each galaxy you go to, new obstacles and gimmicks, and who can argue that when in Boo form, having enemy Boos fall in love with you is very amusing? Spring Mario might've been hard to use but bouncing around really high is just so fun.
Anyway I'm done rambling now.
It's because more often than not, handheld games are watered down from a console experience. YIDS had potential, which I never felt it reached. That and it was developed by Artoon, not the original YI developer. That right there is a big problem. Rarely if ever when a new entry in a series is developed by a different developer is it as good.
It's why portable ports of so many console games are rarely, if ever, accepted. People hate on the portable ports of classics such as Donkey Kong Country 1-3, but personally I don't have a problem with those. It helps they were ported by the original developers.
I think my biggest issue with YIDS was the art and the music. The gameplay was fun enough, I thought, but the sprites just looked pretty bad for the system it was on (Especially Bowser, holy hell he isn't even in style.) The music also just generally felt... watered down, I guess? It wasn't nearly as memorable as the music in the original.
Anyway, as far as the actual topic, I dunno if I've said this here or not but if a well-made Pokemon MMO ever came out I'd waste my life on it yeah.
I think you did explain about a Pokémon MMO once.
@Kimahri: I do agree about the portable thing. I more or less see those ports as a way to play the original in some form wherever you are (at least that's how I see their purpose as, besides being re-releases of old classics you can't really find in this age). I respect YIDS for what it did and I see it as being a very enjoyable and well made sequel to its legendary predecessor. It's extremely difficult to get a sequel that is better than the original, after all (Mega Man X5 did this, it is now my favorite in the series ahead of X1!).
I'm one of the few people who don't hate X6. I thought X7 was the series' low point.
I will admit that there are many X games better than X6, but it's not the worst. At least X6 was 2D...