06-11-2012, 08:10 AM
06-12-2012, 12:41 PM
Sorry, I was preoccupied with the other rips I totally forgot about this one!
Super Robot Wars OG1, and the interchangable weapons within the game, hacking or otherwise. I also threw in map sprites, as I noticed in the other sheets people seem to forget/ignore about those while the maps get submitted and not the Battle BG itself.. Which I'm in the current process of ripping.
I was also asking about the skill "Gespenst Kick", as I want to know if it's available in the first game or not. I know it has a generic chest beam in 1, but I'm unsure about the kick.
And the "OG" is the abbreviation of "Origional Generations", so the full title is "Super Robot Wars Origional Generations".
Super Robot Wars OG1, and the interchangable weapons within the game, hacking or otherwise. I also threw in map sprites, as I noticed in the other sheets people seem to forget/ignore about those while the maps get submitted and not the Battle BG itself.. Which I'm in the current process of ripping.
I was also asking about the skill "Gespenst Kick", as I want to know if it's available in the first game or not. I know it has a generic chest beam in 1, but I'm unsure about the kick.
And the "OG" is the abbreviation of "Origional Generations", so the full title is "Super Robot Wars Origional Generations".
06-14-2012, 02:52 AM
Actually now your post makes sense... Great rip dude!
06-14-2012, 02:10 PM
And I decided not to rip the effects for the interchangeable weapons (Hell, you can hack to give the granzon a machine gun where you would normally not have that unit!) and to be fair I already have those effects, don't know which goes where.. yet. My next rip from this title would be the Shutzwald, due to the animations for both being entirely different!
(and of course how the tiles are set up)
(and of course how the tiles are set up)
06-15-2012, 12:28 AM
WIP
Game: Super Robot Wars Origional Generation 2
Character: Gespenst
Role: Generic Unit
Rip Difficulty: Hard
I'm no Terry von Feledae, but looks like I'm in for it now, considering the way the sequel animates from it's predecessor, yipe!
I'm gonna guess that people will be asking "why rip the same character twice?"
Well.. A: It's a sequel, B: It has graphical changes, and C: It got new moves.
Game: Super Robot Wars Origional Generation 2
Character: Gespenst
Role: Generic Unit
Rip Difficulty: Hard
I'm no Terry von Feledae, but looks like I'm in for it now, considering the way the sequel animates from it's predecessor, yipe!
I'm gonna guess that people will be asking "why rip the same character twice?"
Well.. A: It's a sequel, B: It has graphical changes, and C: It got new moves.
06-25-2012, 10:03 PM
Overworld Entities
Rip Proof
Game: SD Gundam Gaiden - Knight Gundam Monogatari
Genre: RPG
Console: NES
Developer:TOSE/Bandai
Release Date: Aug 11, 1990
Boxart: Yes
06-26-2012, 08:48 AM
Nice, but the background colour should be different:
The other white tone blends too much into the sprites.
The other white tone blends too much into the sprites.
06-26-2012, 12:23 PM
Thanks, I was probably too busy juggling with both/in-game gold farming I forgot to notice. ^^;
06-26-2012, 08:36 PM
06-27-2012, 07:29 AM
Maybe you want to tile-rip them:
http://www.spriters-resource.com/nes/dig...lstorymt2/
Looks good so far =)
http://www.spriters-resource.com/nes/dig...lstorymt2/
Looks good so far =)
06-27-2012, 09:48 AM
06-27-2012, 11:10 AM
Deathbringer, I'm getting some seriously funky language on that site. You know, the random letters and stuff language? Yeah those, and it would be nice if someone recommended me an NES tileripper too, ripping them manually is tricky.
06-27-2012, 11:37 AM
You need Japanese encoding for websites to work, so I just made a picture that doesn't need it.
And I usually use yy-chr for NES games.
06-27-2012, 12:12 PM
Thanks, I forgot I had YY-CHR. Only problem i finding a correct pallete for all of them..
06-27-2012, 08:17 PM
Managed to get most, but I really don't know how to correct the colors for the NES, which is the reason why they're black and white (and due to this, it can be a major pain getting the overworld entities/other characters)
Once I'm done with that I'll merge this with the main sheet.