06-28-2012, 08:05 AM
06-28-2012, 01:38 PM
Will do, for the meantime I'll go back to the Gokuden (Kyoushuu! Saiya Jin) rips, as now I have the rom and the tool to get almost every battlesprite in the game (plus the resources).
06-29-2012, 02:21 PM
First batch of Dragonall Z Gaiden rips, aka the portraits. There's no icon because I want to submit it with the rest of the content, and it's incomplete (the opened pill bottle's sprite is incorrect, and I don't know it's proper pallete).
06-30-2012, 04:13 AM
Alright, I'll hold off uploading anything until you let me know what it is you want uploaded
06-30-2012, 09:55 PM
Let's start with this batch, I'm ripping these in quite the order. Goku seems to be about done, but I don't know, should I include the cut-in and the pixelart of him performing Super Kamehameha? (Hatchyack, the one in red, also has large pixelart for his signature move, Revenger Cannon, same goes for him)
For Hatchyack's story, the origional encounter can only be found in this game. Parts of the wikipedia excript is below since you know the drill:
Wikipedia Excript Wrote:Dr. Raichi is one of the only survivors of the Tuffles, a race that once lived on Planet Plant before the coming of the Saiyans. The Saiyans not only massacred the entire Tuffle race, but also stole their technology and conquered the planet, renaming it Planet Vegeta in honor of their king. Raichi managed to escape with a capsule and found refuge on the Dark Planet, a world at the end of the universe. Now, his only wish is to eradicate the last remaining Saiyans. To do this, Dr. Raichi puts devices on Earth that emit Destron Gas and destroy all life. The heroes track Dr. Raichi down to the Dark Planet and engage him, discovering that his Ghost Warriors are generated by a machine called Hatchiyack, a device powered by the hatred of the Tuffles. Hatchiyack appears in a powerful android body, whose power is said to match or perhaps even exceed Broly's, according to Goku.
(The ghost warriors consists of Cooler, Lord Slug, Turles, Freiza and Dr. Raichi himself)
07-01-2012, 08:24 AM
I suggest that the larger pixelart gets her own sheet.
07-26-2012, 06:14 PM
07-30-2012, 12:03 PM
I don't see a section for this game...
07-30-2012, 09:58 PM
Aww crap, I was busy enough putting it together I forgot!
07-31-2012, 09:35 AM
No biggie, just need a section icon or game screenshot so that it can be created.
08-09-2012, 11:01 PM
BS Kaizou Tyoujin Shubibinman Zero (SNES):
WIP, due to the way the construction site (world 1-3) having more than one foreground layers and how the final leg of the construction site is placed. Plus I have no idea what to do with the extras (the intro, title, and stage 1 end cutscene respectively) so I threw them in there, too.
WIP, due to the way the construction site (world 1-3) having more than one foreground layers and how the final leg of the construction site is placed. Plus I have no idea what to do with the extras (the intro, title, and stage 1 end cutscene respectively) so I threw them in there, too.
08-10-2012, 03:44 AM
(08-09-2012, 11:01 PM)Gaia Wrote: [ -> ]BS Kaizou Tyoujin Shubibinman Zero (SNES):
The image has been resized (=blurry).
08-10-2012, 04:18 AM
Pretty sure you can make the cut off parts visible with vSNES.
08-10-2012, 04:26 PM
Actually, this is not the case with the construction site level (World 1-3). Simply put, it's the only one with a foreground that actually changes throughout the level, requiring multipule savestates to be saved before I can look into them (rest were simple enough to be ripped directly from the emu).
As for the resizing, I'll get to it by re-uploading it at imgur, as tinypic did it for some reason.
As for the resizing, I'll get to it by re-uploading it at imgur, as tinypic did it for some reason.
08-15-2012, 04:58 AM
Gaia, if you could reupload that last one, it was resized