05-14-2011, 11:11 PM
this team is in the VGC 2011 tier, i'm looking for ways to improve it or anything that looks off with it. open to criticism, it works fairly well but it gets raped by Whimsicott and Terrakion.
Zoroark (M) @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Night Daze
- Flamethrower
- Hidden Power [Ice]
- Taunt
Zoroark is basically an anti-lead.. The sash helps it stay alive long enough to get the move in, and it disguises as Conkeldurr to try and attract psychics to it. (Reuniclus or however you spell it). Ice beam can help dampen / finish off the genies, night daze is for chandelure, flamethrower is for bug/grass types. Taunt is to hold off TR if i know i can't get a KO. Night Daze will ensure the KO on any Jellicents that could be a problem.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 248 Atk / 8 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Rock Slide
- Sacred Sword
- Taunt
Generic Terrakion lead. Close Combat will be used if i come up against another terrakion, rock slide will be used if i don't care too much about KOing terrakion or if there's a genie (or two!) out. In the event Close Combat loses its effectfulnessness, i'll switch out to Hydreigon
Hydreigon (M) @ Dragon Gem
Trait: Levitate
EVs: 100 HP / 76 Def / 252 SAtk / 80 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Draco Meteor
- Flamethrower
- Protect
Hydreigon is the powerhouse of my team. Dragon Gem + Draco Meteor ensures a KO on any Conkeldurr. If there's no Conkeldurr, i'll typically just dwindle down their HP with Dark Pulse and Flame thrower; using Draco Meteor when absolutely nessecary. Dark Pulse is good if there's a chandelure or anything of that sort. Might switch with Haxorus. Protect will be used if theres something that's
Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Payback
- Drain Punch
- Mach Punch
The Conkeldurr my Zoroark takes the form of. Generic bulk up, drain punch, guts boost combo. If there's something that i can't hit with Fighting i'll go with payback.
Chandelure (M) @ Fire Gem
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Heat Wave
- Protect
- Hidden Power [Ice]
- Shadow Ball
Nothing much to say about this, i've been switching between heatwave and overheat. I can't tell which one i prefer more. I'd relpace this if you guys have any ideas for something that would be more useful.
Mienshao (M) @ Fight Gem
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Drain Punch
- Rock Slide
- U-turn
REALLY REALLY do not use this. please suggest something more useful for my team. no, really. PLEASE DO.
really looking for a replacement with Mienshao still.
kgo.
updated. I changed the team around. Chandelure and Mienshao rarely ever come out so maybe you guys can give me something for my huge weakness to fighting.
Zoroark (M) @ Focus Sash
Trait: Illusion
EVs: 4 HP / 252 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Night Daze
- Flamethrower
- Hidden Power [Ice]
- Taunt
Zoroark is basically an anti-lead.. The sash helps it stay alive long enough to get the move in, and it disguises as Conkeldurr to try and attract psychics to it. (Reuniclus or however you spell it). Ice beam can help dampen / finish off the genies, night daze is for chandelure, flamethrower is for bug/grass types. Taunt is to hold off TR if i know i can't get a KO. Night Daze will ensure the KO on any Jellicents that could be a problem.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 248 Atk / 8 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Close Combat
- Rock Slide
- Sacred Sword
- Taunt
Generic Terrakion lead. Close Combat will be used if i come up against another terrakion, rock slide will be used if i don't care too much about KOing terrakion or if there's a genie (or two!) out. In the event Close Combat loses its effectfulnessness, i'll switch out to Hydreigon
Hydreigon (M) @ Dragon Gem
Trait: Levitate
EVs: 100 HP / 76 Def / 252 SAtk / 80 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Draco Meteor
- Flamethrower
- Protect
Hydreigon is the powerhouse of my team. Dragon Gem + Draco Meteor ensures a KO on any Conkeldurr. If there's no Conkeldurr, i'll typically just dwindle down their HP with Dark Pulse and Flame thrower; using Draco Meteor when absolutely nessecary. Dark Pulse is good if there's a chandelure or anything of that sort. Might switch with Haxorus. Protect will be used if theres something that's
Conkeldurr (M) @ Flame Orb
Trait: Guts
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Payback
- Drain Punch
- Mach Punch
The Conkeldurr my Zoroark takes the form of. Generic bulk up, drain punch, guts boost combo. If there's something that i can't hit with Fighting i'll go with payback.
Chandelure (M) @ Fire Gem
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Heat Wave
- Protect
- Hidden Power [Ice]
- Shadow Ball
Nothing much to say about this, i've been switching between heatwave and overheat. I can't tell which one i prefer more. I'd relpace this if you guys have any ideas for something that would be more useful.
Mienshao (M) @ Fight Gem
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Drain Punch
- Rock Slide
- U-turn
REALLY REALLY do not use this. please suggest something more useful for my team. no, really. PLEASE DO.
kgo.
updated. I changed the team around. Chandelure and Mienshao rarely ever come out so maybe you guys can give me something for my huge weakness to fighting.