should look nice
on the fish, only crit is it doesn't really look like it's coming from the deep.
like everything is of equal lighting.
isael, you don't fight in this game, in fact you can't.
rabidbaboy, i used these as references for the fish:
(colour and eyes)
i'd appreciate an edit if it's possible, because i don't know how to fix the issue you highlighted. it's troubling me. :/
this is a barreleye fish :B
can't quite read it, make the eyes more defined
That dark blue background makes it a tad hard to make out the "body" but w/e, also Chris, what are you planning on coding this in anyway?
is this any better? do you mean the nostrils or the eyes inside the head?
well, my brother is programming this on the
chip16, a virtual system.
the diver can now walk!
Remember he's wading through water. Moreover, he's at the bottom of the sea, so the pressure means it's even harder to walk. I suggest making him have smaller arm movements for instance.
that's a good point. i was worried it wouldn't read well, so i overcompensated. i'll see what i can do.
here's the side sprite:
make it floaty when walking: Mother 3, for example, deals with this by animating the sprite a lil' slower and by bobbing it up and down more.
ok, i've given it a try:
i haven't worked on more bobbing. i'm not sure if i'll make it bob more :/
I don't think more frames was necessary to make it slower - just change the fps function in your animator.
(06-06-2011, 06:11 PM)Cshad Wrote: [ -> ]I don't think more frames was necessary to make it slower - just change the fps function in your animator.
Agreed. Too many frames will look out of place, and I know this since I'm coding the game. Go back to 3 frames
Yeah, and then you can just have the bob be handed in the code. Maybe?
Or, alternatively, small, quick movements.