Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset):
You may notice I've used the tiles differently from one side to the next: I wasn't sure if it were better for me to go for four bands of gradient, two bands, or using four bands in a less rigid way. I prefer the last version.
first dungeon in the game!
Is it a Sunken Submarine? I just know it is Sunken
Cool, so, you're gonna start with the Dungeon, or did you start already?
Did I say I like Dungeon-Based Games? (Like TLOZ) =D
Dude, I dig this project a lot. I like the overall style you're going for, really nice!
(06-11-2011, 10:35 AM)Chris2Balls [:B] Wrote: [ -> ]Right, here's an update on the tileset, plus I've added a "fog" effect (basically a dither tileset):
You may notice I've used the tiles differently from one side to the next: I wasn't sure if it were better for me to go for four bands of gradient, two bands, or using four bands in a less rigid way. I prefer the last version.
please teach me how to do tiles
i literally do not understand how this works
tileset updated with coral
demo of coral tile blending
next objective: making submarine more "rigid" ie giving it more straight lines
That second tile is very lovely.
Given the underwater scenario, I think he's moving too fast / with a too high amlitude.
It is better, but maybe he shouldn't be swinign his arms that far as every movement is working against water pressure.
That's a good point. When I was doing the animations, I was thinking that greater movements would indicate greater effort in these circumstances... I'll experiment, either way.
I have made a mock-up of a screencap:
I've been making an engine these past few months, too. It's not finished though.
oh, you showed me some concept art a while ago, didn't know you made a thread till now
good stuff though, keep it up
Yeah, it's been hidden by imgur now. :I
Made a little animation:
I'd like that effect to trigger when you go into the darkness.
Update:
Isopod done. It's camouflaged, so it can surprise the player. Now for the attack animation...