The palettes are on the CD in raw format. E.g for MAN_LAN_0000.png is it called MAN_LAN.DAT. Sometimes they are called .DAT and others .BTP, but they are always very similar in file name to which they belong to.
Okay, making a script for assembling the tilesets will be too hard for me through =(
What a pity, it seems that I have to rip the game completely without the help of your files =/
There are a few exceptions (SFX, pictures), but I have to get the majority with VRAM (Portraits, Chars, Monsters, Tilesets) due to missing things and palette mistakes.
By the way:
http://www.spriters-resource.com/communi...#pid379486
Finished the first background sheet, more will come
I think I know how to do something that will sort the tiles for you, but I'll need something to test with - send something over?
It's not really a script but more a selection of programs I have.
Hmm... Perhaps not, I think I misunderstood you.
What exactly is the order these go in?
I guess because it doesn't include the blank spaces, there's nothing I can really do for you. I can have it extract 16x16 tiles from the grid, and put it back together in a different set up, so say, 128xwhatever instead of its current 128.
So I can drop that 16x32 from column 1 onto the next column, and so on.
But I can't make it into its fully arranged thing, since it's all a bit random.