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So I recently got CFW on my PSP. Unfortunately, I couldn't play Duodecim on it because I have a PSP 3000 and the 3000 doesn't have CFW that supports blah blah blah.
Anyway, I was able to dump my iso, and after looking around online, I figured out how to rip characters, objects, and even stages from the game.

These are all the ones I've converted so far. :0 (The Kain in my avatar was ripped by someone else. It might have been Zerox.)
Unfortunately, I was only able to provide the stages in .smd format because they create themselves with parts using their skeleton and wouldn't look right in .obj.
Which reminds me, I'm going to be posting the world maps, too. Just saying.
The UVs are upside down for the rips, by the way. Just mirror the Y axis and they should work.

Tell me if I missed anything.
Oh yeah. It exported some format called .rda, so I included it even though I don't know what it is.

EDIT: Unfortunately, Chaos and Golbez weren't ripped quite right and they're doing standing poses.
Excuse that for now. I'll fix it eventually.

http://www.mediafire.com/?795tabtq1ngsbyc
[Image: 55nuvp.png]
No issues beyond being pre-posed. I will see if I can fix him.
http://www.mediafire.com/?1y98oi2kwefvfne
[Image: 1zohxck.png]

http://www.mediafire.com/?7cw2tjcsslanqf2
[Image: 10nrtir.png]
Oh yeah. Jecht has two swords for some reason. Double the manliness, I suppose.
http://www.mediafire.com/?g53tf42f45y6quo
[Image: 2jfyqll.png]

http://www.mediafire.com/?hgg25pl2ugbxart
[Image: 14kk0sx.png]
Slight UV issues, Pre-posed. I will be taking him down to replace with a better version later.

http://www.mediafire.com/?7qe5w2tyrtav4lc
[Image: 21kmquf.png]
Pre-posed.Material names are approximate. (2 is not used)

http://www.mediafire.com/?ygs2ng43v3y7kqv
[Image: 350v32d.png]

http://www.mediafire.com/?77fak3ad3ec9flc
[Image: 5vaw6f.png]
Pre posed.

[Image: 4tn8r5.png]
http://www.mediafire.com/?2d57k3f47kffx24


http://www.mediafire.com/?fua8l5gnsgax40k
[Image: 6fpmiv.png]

Chaos Shrine
[Image: 10s7oet.png]


Emperor
[Image: 2r27lfr.png]
Uv issues on cape.
Firion
[Image: 2vuninl.png]

Tifa (Wait, why did I rip this model, I should've ripped something else)
[Image: qs2kpl.png]

Zidane
[Image: 28v556b.png]

Exdeath
[Image: 2j4zoz4.png]
͠͠͠ ͠ _̀ ҉ ͠͠ ͠ ͠ ͠ ͠ ͠ _
F̧҉ ̀E͠҉̀ȨL҉ ҉҉ ҉̀͠ TḨ҉Ȩ̧̧̧̧̧̧̧̧̧͠ ҉̀҉ V҉҉ ҉O͠҉I̧̧҉҉ D҉҉
͠͠ ͠͠͠͠͠͠͠͠͠͠ ͠҉҉ ҉ ҉ ҉҉ ҉҉҉҉ ҉҉҉ ͠͠͠ ͠ ͠ ͠ ͠ ͠ ҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉ ҉ ͠ ͠ ͠

Kefka's Tower
[Image: 2dl8wn4.png]

Warrior of Light
[Image: xbp52.png]

Empyreal Paradox
[Image: 2di3laq.png]

Download
[Image: 9601fs.png]

http://www.mediafire.com/?kmxr401u70n1x68
[Image: 2ufsxzm.png]

http://www.mediafire.com/?42815bc7daeyqun
[Image: sngf2w.png]

http://www.mediafire.com/?f54ewy7fk1x8xn4
[Image: 2z6ct9l.png]
Cool stuff here honestly, although you may want to not the UV thing in a readme or export them like that in the first place since both the programs I know of that export these models can do that from the initial conversion. Its just that most people aren't going to think to check your submission thread for that stuff after downloading the models from the site. As for .rda, I believe its an animation format used by the engine that the creator of Mesh2RDM made. Its not really useful for our purposes unless you can get it into a more useable format so I'd just leave those out.

Onto the stages, you should be able to export those to .obj from most programs after importing them from the .smd and then convert them to .obj from there to retain their positions. .mtl files to go with the .obj's would be awesome as well, especially for the stages, but I don't require them. Also, Jecht is missing an .obj file.

Nice stuff though otherwise. The Final Fantasy games are well known for being pretty and this one doesn't dissapoint.
Thanks. I'll update them accordingly.
But do you know how to keep them from being pre-posed?

Also, I've really tried to export .mtl files, but nothing's come up so far.
I'll try and look it up some more.
I can put up .blend files with the images already assigned and packed in, but it'll increase the file size a little bit.

It'll take a little while to update the files, so I'm bolding the important things to know until I update.
But I have added readme files to the newer models.
For me, most programs I've used export .obj's in the position they're in in the scene regardless of there not being any bones. Maybe Blender doesn't do this?

Its fine if you can't export .mtl files by the way and I wouldn't force you to make those manually, but adding in .blend's doesn't really seem necessary to me.

Oh and make sure you note which rips you've added when you add them to your post, maybe make a post just saying what you've ripped. You won't get in trouble for double posting in your submissions thread.
Blender does export obj files like that, I just meant I don't know how to t-pose them. I'm sure it has to do with posing them with xyz values or something and I don't know too much about that..
I have a lot to look into.. ;3:
Oh okay. Well the thing is, not all models have a T look to their bind pose. Some of them will simply look like they're standing as you mentioned earlier while others, like FF7 models which are posed from their battle stance, have very odd poses one reason or another. You don't really need to repose them into anther position if their standing pose is their bind pose anyway though.
thanks for the rips! i've been waiting for new stages for a while, can't wait to see Phantom Train
Phantom Train really is made weirdly, But I'll get on that right now.
Big Grin yay can't wait to see it, can't wait to convert it, can't wait to animate with it!
Sorry, Phantom train seems to require some major putting together or something and I can't quite figure it out.
I can send it to anyone who wants to try.
Consolation prizes: [Image: 10s7oet.png]
Chaos Shrine
[Image: 2r27lfr.png]
Emperor
[Image: 2vuninl.png]
Firion
[Image: qs2kpl.png]
Tifa (Wait, why did I rip this model, I should've ripped something else, heck, this was already ripped. I'm stupid)
Sad
aww when i tried converting the models they all got messed up...
oh well....your doing good anyway...could be that my blender is kaput

i think 've figures out the problem without the .mtl file they don't export as x.files......or atleast the kind that PMD/PME/MMD could read.
You use Miku-Miku Dance?
There's a PMD plugin for blender.
Blender really is a better alternative for 3D animation as far as I can see.
But you probably like MMD's interface better, huh. (Because I do. :0)
the problem i have with blender is that i can't read the fonts very well and the buttons are super tiny
and i'm not really aiming for PMD exactly, such as the stages and things have less lag as x.files then PMDs, but x.files are subject to problems concerning the lighting of MMD. i recently found a lot of Tron Evolution models, bioshock 2 models, and Mortal Kombat Vs DC models....unfortunatlyu i did'nt rip them so i can't upload them.

well can't wait to see what else u rip
More new models.
I got 3 new characters up and 2 new stages.
I plan to rip basically every character and stage from the game, (It's pretty easy, GitMO is godly) and.. yeah. ;0
[Image: 28v556b.png]
http://www.mediafire.com/?hr51xruqm538y6v
[Image: 2j4zoz4.png]
http://www.mediafire.com/?i12272u4o6z1u3r
͠͠͠ ͠ _̀ ҉ ͠͠ ͠ ͠ ͠ ͠ ͠ _
F̧҉ ̀E͠҉̀ȨL҉ ҉҉ ҉̀͠ TḨ҉Ȩ̧̧̧̧̧̧̧̧̧͠ ҉̀҉ V҉҉ ҉O͠҉I̧̧҉҉ D҉҉
͠͠ ͠͠͠͠͠͠͠͠͠͠ ͠҉҉ ҉ ҉ ҉҉ ҉҉҉҉ ҉҉҉ ͠͠͠ ͠ ͠ ͠ ͠ ͠ ҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉҉ ҉ ͠ ͠ ͠
[Image: 2dl8wn4.png]
http://www.mediafire.com/?jug82s4c6t4kecp
[Image: xbp52.png]
http://www.mediafire.com/?pz61uzwbrbdooie
[Image: 2di3laq.png]
http://www.mediafire.com/?40yw23gac0uiz36
Awesome, Zidane has always been one of my favorite characters, i'm glad to see these, I remember trying to find models for Dissidia a while back...but no one was willing to post em.
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