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Full Version: by Cyrus Annihilator [SNES]
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I finally found a way to change the background color in-game for Blackthorne!

If you edit the savestate file from ZSNES (.zst or .zsx (where x is a number)) with a hex editor, the background color is located at position 23571 (5C13h) and 23572 (5C14h). You'll see "00 00 39 67 00 00 42 08 C0", where the first "00 00" is the background color. Change that to "1F 7C", save the changes, open the game in ZSNES, and load the save file you edited (pos 0 = .zst).
Now just disable the backgrounds (key 1 and 2) and you'll see the sprites with a pink background!

Does that only work for Blackthorne?

I wanna find a code that can do that for all or at least most SNES games...
I found that method here: http://www.spriters-resource.com/communi...#pid362584

I tried it with several games, and with most of em it worked. It didn't work with Donkey Kong Country for example, but i think this is because the 'real' background in-game (when you disable every layer) isn't just a single colour.. somehow the game overwrites the background with a image.
Happy birthday Cyrus!! Big Grin
Thanks Jetters! Big Grin

And congratulations Jeffrey, I guess lots of Blackthorne rips are coming soon! That's great! I haven't tried your method yet cause I've been busy these days but this will helps a lot. Thank you for that.

Well, about my rips, I'm finishing Magneto and I'll post seven spritesheets for X-Men: Mutant Apocalypse this week.
(08-08-2011, 12:13 PM)Cyrus Annihilator Wrote: [ -> ]Well, about my rips, I'm finishing Magneto and I'll post seven spritesheets for X-Men: Mutant Apocalypse this week.

I love that game. That's the first game I ever ripped from. Good god, I can't believe that was 11 years ago.

And Happy Birthday to you!
I'm busy ripping Blackthorne, and i've found some sprites you could use to update your spritesheet of Kyle...

[Image: kyleextra.png]
Update: [Image: kyleicon.png]
Jeffrey, I didn't started to rip the orcs yet, so, now that you got the magic, feel free to rip it if you want, I'm busy now with Alcahest and some PC games.
-----------------------------------
Inspired in the movie "X-Men: First Class":
Enemies:
[Image: omegaredico.png] [Image: juggernautico.png] [Image: chromeico.png] [Image: exodusico.png] [Image: magnetoico.png]
Misc*:
[Image: xavierico.png]
Background:
[Image: magnetoroomico.png]
*Xavier can be also be classified as NPC, but I don't think is a good idea to create a NPC section for such a sigle small sheet.
Two more MISC sheets will come later.
-----------------------------------
For "Maui Mallard in Cold Shadow":
Bosses:
[Image: froggodico.png] [Image: lavabossico.png]
The God Frog is part of the background layers and I can't remove the "black" without corrupting the frog (even with vSNES).
Nice ones, but I your Omega Red sheet is resized.
Juggernaut's also re-sized unfortunately.
Re-uploaded. Thanks!
X-Men: Mutant Apocalypse
I noticed that the previously posted enemies have different icons from “mine”. So, I think it’d be good to modify the icons to make the page looks better. Then, if the webmasters agree, here are the new icons:
[Image: omegaredico.png] [Image: juggernautico.png] [Image: chromeico.png] [Image: exodusico.png] [Image: magnetoico.png]

UPDATE:
Exodus

NEW SUBMISSIONS:
[Image: xjetico.png] [Image: iconsportraitsico.png] I was thinking about a “Cutscenes” sheet (like the “Opening scenes” one), but I changed my mind I post all the icons and portraits
Alcahest
[Image: alenico.png]
Whew, nice one =)

Any chance of ripping some of the larger enemies, especially the metal crab and the goddess?
http://vgmapper.com/SysSNES/A/AlcahestSp...ery_02.png
I want to see everything of this game ripped, especially the final boss (Alcahest), the partners and the guardians. The good thing about large bosses is that they don't do many different moves.
I'll look foward for that!
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