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[Image: uwVYz.png]

Sorry, like that.
There you go: [Image: wizardkdragico.png]

I'm glad you like my icons! Big Grin
I just love when related icons in a given game section look the same. I actually copied the icon style of the person who ripped one playable character in a game when I ripped the second. Makes it look classy. Cool

Currently still working on reripping the Dragon Rider and Misc stuff, after that I'll probably rerip the Wyvern, Hydra and Wraith. No intention of starting to cyclops just yet. I also plan on re-ripping Gildiss, since I found some stuff that is normally off screen, and the old sheet is missing fire frames and just looks rather iffy.
Got the cyclops!

[Image: cyclops.png]
[Image: cyclopsicon.png]


About the mimic, I was wondering whether we should give it it's own sheet or if we should stick it in with the misc sheet (which I assume would have the other chests on it) since he doesn't have a whole lot of sprites.
I have exactly the same opinion of you GuyCott, sometimes diferent icons really bothers me.

Belial, I think if this "misc sheet" has the normal chests, the mimic should have a separed one. I personally prefer a misc sheet including the normal chests and another one with the "evil chests". Just my opnion, but other way will be fine too.

About the Cyclops, I remember that we face 3 along the game. Two of them have the same pallete, right?

About Gildiss, I sugest another icon. I don't like the final boss with a icon that shows it dead... You guys agree?
Yea, the first one is orange and the second encounter is with an orange one and a gray one.

And the final boss icon should be a bit more menacing, I agree.
One of the frames of Gildiss about to breathe fire would be awesome if someone gets around to ripping him. I also have all the chest ripped as part of my misc rip sheet, which is getting so large now that I might have to divide it up, since it includes NPCs, chest, pickups, text, and then there's also the world map (that can DEFINITELY benefit from being done separately).

As for monsters, the Dragon Rider and Wyvern are almost completely redone, only need minor adjustments (which unfortunately need to wait for tomorrow), so no need to worry about those. The Giant Spiders, Hydra, Gildiss and Wraith are still in need of re-rips though, and let's not forget one of the game's few unrecycled enemies, the Orc King! He will probably require a tile viewer to properly rip him, though, which I'll happily oblige if nobody else is up to it, just need a day or two before I can.
Whoops. Accidently had a walking pose in place of the standing pose on the cyclops sheet. It's fixed now though.

And yea, the Orc King. Those flails would make ripping him via screenshots a huge pain in the ass. If you'd do it with tiles, I'd be pretty grateful.
If you need the tiles, here they are: http://s560.photobucket.com/albums/ss42/...rc%20King/

And it includes the rocks he breaks in the intro.
I'm busy now with Maui Mallard rips (coming very soon), but I can do Cleric and Dwarf to finish the "heroes". It take some time cause I have to play till the end twice and use a lot of vSNES.
Updated above Cyclops sheet again. Was missing the frame where he jumps while holding a rock.

And I got started on the stages today.

[Image: stage1icon.png]
[Image: stage2icon.png]
And the Player select: [Image: playerselecticon.png]
More stages today.

[Image: stage3icon.png]
[Image: stage4icon.png]
[Image: stage5icon.png]
[Image: stage61icon.png][Image: stage62icon.png][Image: stage63icon.png]

Won't be long now guys.

EDIT: Oh yeah, I updated the cyclops sheet and the skeleton sheet again. Turns out the first cyclops is the same orange as the second, but his beard is different, so I added that palette. On the skeleton, I missed them coming up out of the ground.
[Image: cyclopsx.png]
[Image: skeletonr.png]
Great work!
[Image: stage7icon.png][Image: stage8icon.png][Image: stage9icon.png]

I think there's 6 more stages left. I'll get em sometime later this/next week.
Belial, I found that the palettes of the weapows change along with the character. The warewolf's arrows are almost the same, but they have different collors. So, this is for you:
[Image: EF97H.png]
---------------------
Now, finishing the heroes:
[Image: clerickdragico.png] [Image: dwarfkdragico.png] -Updated: [Image: fighterico.png] [Image: elfico.png]

Curiosities:
Fighter, Cleric and Dwarf have exactly the same weapow's "wave" (I guess this isn't the best word, but I can't think about a better now).
Dwarf is the only one with different burning frames, we can see his beard on fire.
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