09-16-2011, 08:19 PM
(09-15-2011, 10:08 PM)Kriven Wrote: [ -> ]Which are the only two that matter.
Boo: Why does "longer" equate "better?" O-o
Did, I say it was better just because it was longer? No... It had more powers, bosses, way more characters, MORE THINGS TO DO, just an overall, longer, better, adventure.
(09-15-2011, 10:23 PM)Mighty Jetters Wrote: [ -> ]A longer game doesn't automatically make it good, but if a really good game is really short, that's not really great either.
I never got to beat either BK game, but they were great AND had good length.
Nobody said a longer game automatically makes it good, I loved the fuck out of God Of War 3, but it was 6-8 hours long, I would take down massive points in the score for it being that short.. I paid $60 for this game, you think I want to play this game for 8 hours and then never play it again. It was a good 8 hours of my life, but seriously I want more.. If it was like 16 hours, would have got perfect in my score.
Banjo Tooie was better because it was hell of a lot longer, getting the jigsaws was more challenging, long of characters that you could really get to like and enjoy, awesome transformations to use (Dinosaurs, Washing Machine, TNT, Snowball, Van) that had unique moves. They also had different kinds of eggs to make it even MORE interesting, Clock Work Kazooie Egg, that was pretty damn good, and you used all the eggs pretty often.
Also you could actually be Mumbo and use him for different scenarios, and also they just gave you random things to do like get doubloons for Cheato pages, it was really something.
Most of all Banjo and Kazooie could split up, giving them even more abilities, having to split up to learn new moves, get to certain areas.
It was longer too which made it the icing on the cake, it was definitely a 10 in my opinion, and I couldn't think of much to make it better.
So that's what makes a longer game better, more content, like Banjo Tooie executed perfectly..