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Thanks, also im having some help with this.
I know bumping is not allowed but I figured since I was reviving this topic to start posting new work then it'd be okay.


I added some more recent stages and sprites. I'm still learning and I've been focusing more on programming since I was last here.
Your shading is lacking a lot. There are some instances of pillow shading and some of the objects light source doesn't agree with the other. I see you tried dithering. you kind of missed the whole point of it in some of the sprites. Here is a tutorial for dithering:

http://www.furcadia.pixelovely.com/dithertut.html

http://shonegold.deviantart.com/art/Dith...s-65642027

http://pixel.oceansdream.net/?p=406

(pardon me if any of the links are broken)

Here is a nice archive of sprite tutorials that has helped me.

http://dl.dropbox.com/u/586616/Flash%20R...rials.html

And some simple pointers to help your pixel art.

http://www.spriters-resource.com/communi...?tid=13868

I would give more advice but I'm getting tired so I will be back with more specific examples of your mistakes.
Thanks, the help is appreciated.
(02-04-2013, 05:12 AM)Crimson Wolf Wrote: [ -> ]I know bumping is not allowed but I figured since I was reviving this topic to start posting new work then it'd be okay.

it's very much allowed as long as it's showing updates on work or something. Tongue
I put everything into link form so you won't have to scroll down so much and I've added something new(The first link). It's just pixels man..
Seriously please use [img] tags to post a static image of the image you're linking. IF you're worried about us scrolling too much, put useless/old work in spoilers. [spoiler].

My comments still apply.
Update:

I've been looking for a new style of sprite for a game I am planning and I can't seem to find one that's right. I'm exploring different styles as of now and I am currently practicing stuff like this:

[Image: davis_by_drakedrizzy-d5v5kkf.png]
Update:

I have decided to stick to this style to try and "perfect" it.

[Image: davis_battle_stance_by_drakedrizzy-d5v6ojw.png]
This looks better than the piccolo sprite you did years ago, so I see you improved a little. Though, you need to optimize pixel placement in order to avoid jaggies, and the anatomy in the sword holding frame is all weird. I'll be sure to give you tips when I have time.
Color values are a bit odd. The shaping in some parts of the sprite look really odd too. The guy is looking a bit top heavy, but could be intentional. The weapon holding sprite could use a lot of work. That's not how it should look when someone is pulling out a weapon from a sheath. It isn't really anatomically correct.
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