08-12-2011, 06:29 PM
This topic is now focusing on a more general subject, and other sprites will eventually appear.
Each character will have it's own archive and part kit in spoilers, so keep an eye out for new ones or past updates.
illusions of Unova final Evo starters:
Zoroark (Base)
*Created (By request of AEM of EF for character project)
Zoroark v1
*Animated
*New temp. colors added
*outline added
*Size Altered
Zoroark v2-1a-1-2 (current)
Zoroark v2
Illusion Emboar v1
Emboar to Zoroark Animation v1a (goes with emboar as whole)
Illusion Samurott v2
Illusion Serperior v1
larger scale versions of zoroark and illusions (for reference of the bases that's easier on you)
(other than the tooth, looks good to me)
(ya know this one looks better small... =/)
(is this one odd looking due to the further away arm's placement, or is it just me?)
(Better anatomy of reference would be useful from this side, cannot seem to get this one right)
Each character will have it's own archive and part kit in spoilers, so keep an eye out for new ones or past updates.
Simple sets of pieces used to explain or demonstrate a characters design using only shapes, no shading nor effects are provided, and these are free to use for demonstration purposes only.
You are free to:
Edit,
Assemble,
Recreate,
touch up,
or otherwise improve the kits, as long as the are not altered for other projects without prior permission.
Chinchou kit (zip)
http://dl.dropbox.com/u/23909525/anime%2...t%20v8.zip
You are free to:
Edit,
Assemble,
Recreate,
touch up,
or otherwise improve the kits, as long as the are not altered for other projects without prior permission.
Chinchou kit (zip)
http://dl.dropbox.com/u/23909525/anime%2...t%20v8.zip
Example of Chinchou in 3d:
Example of Chinchou in 2d
[spoiler=PM Chinchou archive]Chinchou V-Beta (Base)
*Created (By concept of Me, Primal Moron)
*Animated (Animated by Me, Primal Moron)
Chinchou V1-A
*True Pokemon b/w version colors added (Suggestion of Chirs2Balls)
Chinchou V1-B
*Slight darkening of farther parts from screen. (suggestion of Diogalesu)
Chinchou V2
*Upscaled by mathematics to get better sample of anttanae (suggested by Chris2Balls)
*Swatch issue fixed (Required)
*Some colors were removed. (Unusual coloring removal, preference)
*inner glow from light added to upper left hand corner(preference)
Chinchou V3
*canvas widened to prevent cut offs (required)
Chinchou V4
*sky blue tint added to lower right hand corner (Color balance requirement)
*certain parts had outlines added to stand out more (Sir Z's suggestion)
*Dandelion Yellow tint added to lights and upper left hand part of main body (Previous's suggestion)
*Old outlining system removed (Requirement for tinting)
*Finally big enough to see antennae continuously. (As TomGuycott had suggested)
Chinchou V5
*pose completely restructured to face 45 degree view (CO2's suggestion)
*Anatomically changed feet position so they tie to Chinchou's bottom. (as described by CO2)
*Added more readability by changing pose and restructuring body's design
Chinchou V6
*Stopped unusual arm swinging (Oddish's suggestion)
*Made some minor fixes here and there.
Chinchou V7
*Synced antennae movements
*Flipped antennae to make pose feel even.
*Changed certain parts of movement in general.
Chinchou V8-A
*Changed palette to fit stadium 2 style
*Animation progress on halt until complete
*May change without notice here.
Chinchou V8-B
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes to match appearance
*Removed gradient effect to lower unneeded brightness
*Rotated antennae slightly to look more accurate
*Altered feet slighly
Chinchou V8-C (Current)
Unlit
Lit
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes even further
*Created 2 versions, one with the lights on, the other with them off.
*Fixed a few color issues
*preparing for Animation for other key directions and v9 if close enough.
Example of Chinchou in 2d
[spoiler=PM Chinchou archive]Chinchou V-Beta (Base)
*Created (By concept of Me, Primal Moron)
*Animated (Animated by Me, Primal Moron)
Chinchou V1-A
*True Pokemon b/w version colors added (Suggestion of Chirs2Balls)
Chinchou V1-B
*Slight darkening of farther parts from screen. (suggestion of Diogalesu)
Chinchou V2
*Upscaled by mathematics to get better sample of anttanae (suggested by Chris2Balls)
*Swatch issue fixed (Required)
*Some colors were removed. (Unusual coloring removal, preference)
*inner glow from light added to upper left hand corner(preference)
Chinchou V3
*canvas widened to prevent cut offs (required)
Chinchou V4
*sky blue tint added to lower right hand corner (Color balance requirement)
*certain parts had outlines added to stand out more (Sir Z's suggestion)
*Dandelion Yellow tint added to lights and upper left hand part of main body (Previous's suggestion)
*Old outlining system removed (Requirement for tinting)
*Finally big enough to see antennae continuously. (As TomGuycott had suggested)
Chinchou V5
*pose completely restructured to face 45 degree view (CO2's suggestion)
*Anatomically changed feet position so they tie to Chinchou's bottom. (as described by CO2)
*Added more readability by changing pose and restructuring body's design
Chinchou V6
*Stopped unusual arm swinging (Oddish's suggestion)
*Made some minor fixes here and there.
Chinchou V7
*Synced antennae movements
*Flipped antennae to make pose feel even.
*Changed certain parts of movement in general.
Chinchou V8-A
*Changed palette to fit stadium 2 style
*Animation progress on halt until complete
*May change without notice here.
Chinchou V8-B
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes to match appearance
*Removed gradient effect to lower unneeded brightness
*Rotated antennae slightly to look more accurate
*Altered feet slighly
Chinchou V8-C (Current)
Unlit
Lit
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes even further
*Created 2 versions, one with the lights on, the other with them off.
*Fixed a few color issues
*preparing for Animation for other key directions and v9 if close enough.
illusions of Unova final Evo starters:
Zoroark (Base)
*Created (By request of AEM of EF for character project)
Zoroark v1
*Animated
*New temp. colors added
*outline added
*Size Altered
Zoroark v2-1a-1-2 (current)
Zoroark v2
Illusion Emboar v1
Emboar to Zoroark Animation v1a (goes with emboar as whole)
Illusion Samurott v2
Illusion Serperior v1
larger scale versions of zoroark and illusions (for reference of the bases that's easier on you)
(other than the tooth, looks good to me)
(ya know this one looks better small... =/)
(is this one odd looking due to the further away arm's placement, or is it just me?)
(Better anatomy of reference would be useful from this side, cannot seem to get this one right)