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Let's see what I can do:

[Image: secretmana.png]
Playable
Popoie with Claw Cute

Characters
- Common NPCs Cute
- Characters Cute
- Antagonists Cute
- Mana Spirits Cute
- Moogles Cute

Backgrounds
- Mana Fortress Cute

Misc.
- High Grass Cute
- Ending Cute
- Ring Menu & Message Boxes Cute
- Misc. Cute


[Image: secretofmanaiphone.png]
Enemies & Bosses
- Mana Beast Cute
- Lime Slime & Dread Slime Cute
- Pumpkin Bomb & Nitro Pumpkin Cute
- Mystic Book & National Scar Cute
- Nemesis Owl Cute
- Eggatrice Cute
- Red/Blue/Green Drop & Shape Shifter Cute
- Marmablue Cute
- Griffin Hand Cute
- Specter & Ghost Cute
- Mimic Box Cute
- Polter Chair Cute
- Rabite & Silktail Cute
- Weepy Eye & Whimper Cute
- Chess Knight Cute
- Blat & Grave Bat Cute
- Buzz Bee & Bomb Bee Cute
- Hexas Cute
- Evil Sword & Doom Sword Cute
- Tomato Man & Eggplant Man Cute
- Basilisk Cute
- Lullabud & Trap Flower Cute
- Tsunami & Emberman Cute
- Kimono Bird & Kimono Wizard Cute
- Water Thug & Ice Thug Cute
- Brambler Cute
- Chobin Hood & Robin Foot Cute
- Sand Stinger & Steelpion Cute
- Biting Lizard, Snap Dragon & Tonpole Cute
- Howler, Beast Zombie & Heck Hound Cute
- Shallblast & Turtlance Cute
- Imp & Gremlin Cute
- Werewolf & Wolf Lord Cute
- Vampire & Buffy Cute

Characters
- Antagonists Cute
- Characters Ninja
- Flammie Cute


Currently arranging the old NPC sheet, sorting out stance poses and doublechecking every movement circle with 4 frames (possible stance pose, wrong order, etc):
http://img228.imageshack.us/img228/3120/npcsz.png

I'm also ripping new characters:
- Pandoria ruins guys (with these masks)
- Jema
- Dyluck
- Luka
- Joch & Fake Joch
- Watts
- Timothy & Elliott
- Neko
- Admiral Morie & General Meria

This one is really helpful for their unused sprites:
Source:
http://www.flyingomelette.com/oddities/somunused.html

I will also complete Jackster's incomplete Flammie sheet (he misses the animations while he rests at the Matango King's mansion and the 2nd sprite when you call him).
Oh hell yes. Are you going to actually do the playable characters?
Nope, I think I'm not made for ripping playable characters. I like backgrounds and monsters way more than sprites with 8 weapons and 9 special weapon attacks for 4 directions. Not counting the regular attacks with all this stuff and the fact that the game has 3 party members.

[Image: iconmanafortress.png]
http://img851.imageshack.us/img851/8256/...tressp.png

This one became bigger than I expected. The scrolling background has a mistake in it, but that's how it appears in the game.
(08-21-2011, 06:48 PM)Davy Jones Wrote: [ -> ]Nope, I think I'm not made for ripping playable characters. I like backgrounds and monsters way more than sprites with 8 weapons and 9 special weapon attacks for 4 directions. Not counting the regular attacks with all this stuff and the fact that the game has 3 party members.

[Image: iconmanafortress.png]
http://img814.imageshack.us/img814/8678/...rtress.png

This one became bigger than I expected. The scrolling background has a mistake in it, but that's how it appears in the game.

I'll help out with the playable characters if you want Wink
Wow, this would be cool =D
Once upon a time I had saves of all the alternate palettes for alternate weapons. If you need them I can probably drag them up, but it'll take a little time to assemble them with the proper weapon slash colors (it alternates between two colors I think).
[Image: iconantagonists.png]
http://img641.imageshack.us/img641/8820/nosheethere

Surprise surprise, every antagonist except Geshtar & Elinee has a complete moveset. Next ones are the Common NPCs, therefore I will make an extra sheet for unique characters like Luka, Jema, etc.
Oh Lord, what the hell.

The code screws their shadows up and melts them with the regular outlines of the character. Now I have to use vSNES for every single pose to edit it.

I deleted my sheet from the previous post and will give you the new sheet soon.
If anyone wants to try to tilerip the PCs, I got these from the ROM.

[Image: randi.png]

[Image: porom.png]

[Image: popoie.png]
(08-22-2011, 04:56 PM)Deathbringer Wrote: [ -> ]If anyone wants to try to tilerip the PCs, I got these from the ROM.

[Image: randi.png]

[Image: porom.png]

[Image: popoie.png]

That's exactly what I came up with using Tile Molester. But there's no way in hell I'm touching that so I'm ripping them the old fashioned way. Might take me about 1000 years (unless someone does them first) so wish me luck Tongue
That's why I capture as well, haha.
oh my, this looks as scrambled as the Iphone version. I've failed to arrange them properly, because these sheets missed some many sprites.

Characters, Antagonists, Common NPCs, Mana Spirits (WIPs):
http://img683.imageshack.us/img683/8567/npcssx.png
http://img98.imageshack.us/img98/8820/antagonists.png
http://img850.imageshack.us/img850/3848/commonnpcs.png
http://img13.imageshack.us/img13/3944/manaspirits.png

Edit:
@ant19831983:
http://shrines.rpgclassics.com/snes/som/cheats.shtml
http://www.fantasyanime.com/mana/somsaves.htm

These codes and saves can make it easier, but nevertheless, it's a real big bunch of sprites to deal with.
I think ant can do it, he rips giant sheets on a regular basis. Wink
I'm really curious how this turns out.

By the way, I tried to arrange the sprite from the tiles:
http://img16.imageshack.us/img16/4829/spritey.png

This sheet reuses sprites from other poses, so I couldn't complete many of the frames. All in all, it should give you a rough idea how many sprites one character has. I believe he/she has also some unused sprites (flying like superman). If you want to watch the half-arranged sheet properly, activate your grid with 8x8 pixels.

It's also a pity that the editor for this game is still not out:
http://acmlm.no-ip.org/board/thread.php?pid=92778#92778

It would be a piece of cake with it.
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