08-27-2011, 10:43 PM
The reason why I am saying "Re-release" instead of "Port", is because this game is as much of a "port" as Sonic 1, Sonic 2 and Sonic 3 were "ports" on Sonic Jam.
Basically, Christian Whitehead, a.k.a. The Taxman, creator of Retro Sonic and the Retro Engine, in which Retro Sonic and this Sonic CD re-release works on, pitched SEGA an iPhone port of Sonic CD in which he had completely re-created the game on his engine.
As you can see, he was hired. And the advantages of having the game completely re-created instead of emulated are:
- No emulation errors or slowdowns, running always smoothly at 60 frames per second
- Complete widescreen support - no stretching or "blue bars" on the sides
- Soundtrack edited so that it loops right
- Because the coding is more based upon Yuji Naka's programming efforts in Sonic 1, 2 and 3, this version of the game will not have some bugs and weird behaviors that were present in Sonic CD, such as the diagonal spring sometimes launching you in a weird fashion
- Possibility of extras and other tweaks. So far, it is confirmed the option to toggle between Sonic CD and Sonic 2's spin-dash and camera behavior. However, only the japanese soundtrack has been confirmed so far, apparently they're having some legal issues with getting the american one in.
Apparently, Sonic 4 Episode II will have references to Sonic CD, and this is why Sonic 4 is sorta tied with Sonic CD on the official trailer. I don't know if it's just because of Metal Sonic or if there will be other Sonic CD references on Episode II. SEGA's PR also said that Sonic CD never sold or got as much popularity as the main classic Sonic titles, so SEGA hopes that with that Sonic 4 relation on the marketing for it will help make Sonic CD sell to the newer audiences.
W/e, as long as it stays on the marketing and not on the game itself, it's alright, although I think the original video Taxman made is a better trailer, honestly.