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Full Version: Rhapsody - A Musical Adventure
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Hm, it seems that you've accidentally deleted the Painting boss sheet instead of moving him to the monster section.

But don't worry, I'm currently making a boss sheet and will include him as well. By the way, can you delete this one:
http://www.spriters-resource.com/psx_ps2...sheet/1988
It's an incomplete duplicate with a wrong palette.

Ah, yes, I did - thank goodness you were ripping it again!!

I was going through your suggestions and had it open, then noticed my mistake after I had deleted it... I'm a bit of a twat.

Heart
You're the best man
Now I'm able to rip every single enemy from the game:

Source:
http://cheats.codetwink.com/psx/view/1845/20/

Unfortunately, I can't use the first four slots. Using the first one will give me an instant game over since Cornet is no longer in the party. No. 2-4 are also not functional, because you will always have your specific monsters 1-3 on them (changing after battle only lasts to the next kombat). And if you don't have a puppet in slot xy before using code xy, your monster will be broken and remains unrepairable.

Btw, this guy is talking about cheat device 3.2, but it also works with psx emulation cheater 2.5 (he forgot one blank character after 3004).
Dav, when he says cheat device, he means a physical device through a console, like a Gameshark or Pro Action Replay.
Ah ok, I was just wondering. Luckily, a virtual device is as good as Gameshark & Co.

I'm also through with the enemies, the only remaining monsters are the 9 Knights from Beauty Castle and the Dragons from Cape Hope. The Cats will get their own sheet, since they're some kind of mini boss assistants and because there are so many sprites for them in comparison to the majority of the other enemies.
[Image: iconenemies.png]
http://img190.imageshack.us/img190/7799/enemieso.png

Can you merge the monster & enemy section to "Enemies & Bosses"? It makes more sense, since there are only a few sheets now.

Edit:
Updated
http://img196.imageshack.us/img196/307/wonderwoods.png

Added the map where you fight Myao's henchmen for the first time.
[Image: iconunusedbosses.png]
http://img62.imageshack.us/img62/2866/unusedbosses.png

The palettes for the SFX are below the palette for the sprites, but I couldn't figure out which one was the right until I've used Animget to record the (very fast) animations.
WIP, Marjoly, Gao, Crowdia & Myao
http://img684.imageshack.us/img684/1852/marjoly.png
Updates
http://img560.imageshack.us/img560/3112/...rdinan.png
http://img811.imageshack.us/img811/6097/...weapon.png
http://img824.imageshack.us/img824/114/momiehammer.png

Added correct palettes for SFX and more animations/sprites. The Ancient Weapon is my favorite boss, I guess the extra work was worth it.
[Image: iconpuppets.png]
http://img854.imageshack.us/img854/1767/puppetsr.png

[Image: iconturtlepressturtlest.png]
http://img856.imageshack.us/img856/5121/...esting.png

Updates
http://img638.imageshack.us/img638/5179/...ackdro.png
http://img850.imageshack.us/img850/6261/portraitsx.png
Added a new battle backdrop and two more portraits for Marjoly.

The puppets are playable characters, therefore you can delete the complete doll section including all sheets in it.

Trivia: The puppets from the third part in the Marl Kingdom Saga (Tenshi no Present) have exactly the same graphics, only including a few additional graphics.
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