I was going back and seeing how well my new knowledge of light and color could be applied in older projects, and I came up with these:
most proud of the raticate and the caterpie, I think I did a reasonable job at editing the bulbasaur to match the more recent renditions.
for the most part these are recolors.
there is not much to even say here.
If you're going to revamp Pokemon, a big part of it is actually editing the old sprite's proportions to match the new way the Pokemon is depicted.
For example, I know you said you tried this on your Bulbasaur, but take a look at the Bulbasaur from B/W:
Some differences in canon bulbasaur:
Rounder bulb
Bigger head/eyes
Red eyes
Nostrils
Rounder legs
Spots in different places (esp. on face)
brighter colors
Pokemon like Raticate, Golbat and Haunter have undergone a lot of design edits since RBY. I would recommend choosing an old sprite whose pose is a lot different from the B/W and DPPT ones and then working with both sprites at the same time, IE having them on the same canvas.
That being said... why are you wasting your skills on edits? Go make something yourself!
if nothing else, it gives me a good measure of personal progress, as I can see how I did when I tried stuff like this before (
http://www.spriters-resource.com/communi...?tid=14653). I still recall how hated recolors are, but I assumed it would still be regarded as relevant. Also, between a full semester, and a full time job's worth of hours at two jobs, I haven't taken the time to try anything completely custom (as much as I know it would be a good idea). Things like the shading on the trees were things that I could not do in any way before, so I was rather excited about that.
Guys, I know these are recolours.
BUT The OP is posting this and focuses on USE OF COLOUR/LIGHT.
Comment on THAT. We all have eyes to see that these are recolours.
well then, what do you guys think of the trees? Am I on the right track?
The contrast between the darker shades it too small and you shifted the hue too far to yellow for the darkest one, it kinda sticks out.
that huge saturation gap on the overworld sprites quite reminds me of earthbound. although to an extent, i doubt you should be so drastic when it comes to the color ramp you're using. it makes everything look unattached to the ground