Actually they just die. It's Viper's spritality.
Concerning "death". Should they dissolve like most RPG enemies or do we continue with the fighting motif?
Gorsal's spritality might be a cannon of some sort with him being launched foward peircing a hole with a shilouette of an actual 9 mm. bullet following him, thus killing the foe.
Well it's not really an rpg. I was planning on health depleted, press a button to spritality, and next round/next opponent. All story mode really would be is a ladder, followed by the story mode boss. I planned animation on a story introduction video for whenever you start, then ladder, a small intro before the final boss, and an ending sequence depending on each character. Also I have planned a survival mode, a team mode, and even MvC styled tag team mode. Oh, and online play.
I think people's having trouble at Viper's spritality, so basically, the move works like Mortal Kombat's 'FRIENDSHIP' or 'BABALITY' moves, where the character performs a move after completely depleting the opponent's HP and then transforming him into something else, not necessarily mutilating or destroying him.
this differs greatly from Midnight Bliss, a move that once performed, drains a portion of the opponent's HP, leaving him alive.
added a shitton of content
here's Gamegirl animated, pointing the game modes
also more bombs
YES!!!
Also, I noticed you've started making some songs in .OGG format when you used to do them as .MP3s, I was just curious as to why about that.
because it's easier to export OGGs than MP3.
The only downside in this is that OGGs are not widely supported as MP3s, but the smaller size kind of balances that out.
made a small update on the sheet
Oh my gosh Bomberman Battle theme
These are all beautiful! I especially wasn't expecting that ONE part of the Gilbert's end theme part 1.
defending complete
Gorsal this is probably a stupid question, but would you happen to be a fan of K-ON?
i dont get MJs flower can someone explain if it means anything
And where are the bunnies!?