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Okay updates ...

Here is the now fully complete Dedede robot:
http://drshnaps.com/shnaps/sprites/kma_d...ot_FIN.png

Here is the very nearly complete Sword Matter:
http://drshnaps.com/shnaps/sprites/kma_s...er_WIP.png

(Might need to refresh on each of them)
Dark Matter's true form:
http://drshnaps.com/shnaps/sprites/kma_d...er_FIN.png

Sorry, there's no O2.

I was going to do the Kirby attacks next but I can't find exactly where they're located.

[EDIT] Nevermind I found them, looks like that's what I'm doing next.
Are there and hero cameos other than Kirby? Animals, Gooey, etc.?
(09-21-2011, 12:36 PM)Drshnaps Wrote: [ -> ]Yeah that's pretty much what I mean.
Here you go.
You can now also drag&drop a group of files onto the left panel, and they're automatically loaded into the proper 'rectangles'. If more than one file has the same format, only the 'last' one will be displayed (with the ordering as provided by windows' drag&drop interface).
Barubary if I could kiss you I would. In fact, I am going to kiss my monitor and you can put your cheek to yours and we'll just say that's what happened.

Of course at this point I don't feel like I'm really doing much of anything in the ripping process; your programs practically write the sheets themselves.
I demand open mouth kissing.
I just finished beating the game on my DSI XL, now the hard part, getting a gold metal rank in every level. I always loved those plant enemies, they look so adorable, especially the ones that wake up and get pissed off at the site of 10 Kirbys, great rip, I'm glad the game is getting a load of love and attention in progress of ripping it's Sprites.
Whew, this Kirby sheet is finally done.

http://drshnaps.com/shnaps/sprites/kma_kirbyrpg_FIN.png

That took too long to doooooo.

(09-23-2011, 04:34 PM)WildRandomness Wrote: [ -> ]Are they ok?

Looks okay to me!
(09-24-2011, 06:51 PM)Drshnaps Wrote: [ -> ]Whew, this Kirby sheet is finally done.

http://drshnaps.com/shnaps/sprites/kma_kirbyrpg_FIN.png

That took too long to doooooo.

(09-23-2011, 04:34 PM)WildRandomness Wrote: [ -> ]Are they ok?

Looks okay to me!
WOW, this is great for making a Kirby RPG.
That´s awesome. Now I understand better why did you want to kiss Barubary. I think I want to too x´DDDDDD
Thanks, Drshnaps. Keep going C:
I figured I'd start just going through them alphabetically, which makes Axe Knight next; so I just ripped the entire Meta Knight crew.

http://www.drshnaps.com/shnaps/sprites/k...ew_FIN.png

I am fairly certain there are no differences between these and the sprites from Super Star.



Here's a couple quickies:

http://drshnaps.com/shnaps/sprites/kma_r...ry_FIN.png
http://drshnaps.com/shnaps/sprites/kma_rpgfield_FIN.png

Off to bed for me.
Fantastic!
What do you think I should do with these?

http://i.minus.com/ibvmOZ8w1TlZXX.png

http://i.minus.com/iovvnZ88vmiqk.png

Should I put them on the same sheet? Their file names were just "King_guoh" and "King_guoh2" respectively (yeah I couldn't find the English version of the game, so if someone wants to PM it to me I'd be glad as I can hardly tell what's what), so if someone knows the proper names, I'll make icons and finalize them. They look like bosses.

EDIT: Tsuka (AKA WildRandomness) sent me the ROM, so no worries about that. Thank you Tsuka. Cute

EDIT 2: Here's "Pytago"!
Yeah I'm using the Japanese ROM too. If someone could hook me up with an English one via PM I'd appreciate it.

Anyways I personally would put them on the same sheet. They're technically mid-bosses, but to be honest the mid-bosses in this game might as well be true bosses because they're no pushovers in this game.
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