11-08-2011, 01:51 PM
Here are two character models from Metal Gear Solid Integral.
The larger preview images links to the model downloads.
Revolver Ocelot:
Original model by Konami.
Model ported by Friedslick6.
In order to render correctly, "Mono Channel Output" must be set to "Alpha" for the "Opacity" maps of the following materials:
Inner_Collar
Outer_Collar
Skirt_Split
And the following materials must have the "2-sided" property selected from their "Shader Basic Parameters":
Skirt_Inner_Left
Skirt_Inner_Right
Skirt_Lower_Sides
Skirt_Middle_Sides
Skirt_Split
Skirt_Top
Skirt_Upper_Sides
Also included within the "*/Alternate" directory of this archive are textures related to the model.
Solid Snake:
Original model by Konami.
Model ported by Friedslick6.
Also included within the "*/Alternate" directory of this archive are textures related to the model.
The larger preview images links to the model downloads.
Revolver Ocelot:
Original model by Konami.
Model ported by Friedslick6.
In order to render correctly, "Mono Channel Output" must be set to "Alpha" for the "Opacity" maps of the following materials:
Inner_Collar
Outer_Collar
Skirt_Split
And the following materials must have the "2-sided" property selected from their "Shader Basic Parameters":
Skirt_Inner_Left
Skirt_Inner_Right
Skirt_Lower_Sides
Skirt_Middle_Sides
Skirt_Split
Skirt_Top
Skirt_Upper_Sides
Also included within the "*/Alternate" directory of this archive are textures related to the model.
Solid Snake:
Original model by Konami.
Model ported by Friedslick6.
Also included within the "*/Alternate" directory of this archive are textures related to the model.