(04-19-2012, 03:20 PM)thegameexplorer Wrote: [ -> ]Why don't you include all forms of Ghirahim into 1 archive and upload them as one pack?
If Peardean thinks that would be better, then I'll do that.
The first three could be combined, but the last one should definitely stay separate.
Awesome renders, by the way.
The first three are now combined.
I'm really looking forward to going through these rips. I checked one of them, and everything seems in order.
I just have a quick suggestion. Using MD5 in the DAE conversion process yields better results than PSK, but it's not perfect. Some models, when exported to MD5, will come out very distorted. (I found this out the hard way when ripping Brawl Effects.) You don't have to redo the ones you've already done or anything, it's just something to keep in mind. (Though it would be nice if you did, but I can imagine how tedious it would be.) If you do use MD5, always be sure to double-check your exports. The first warning sign that it could be distorted is if it looks weird in Noesis. If this happens for a model, you'll just have to use PSK for it.
Link's eyes aren't working on either of the models. Please Help.
You need to make your program read the alpha channel from the textures. What program are you using to view the model?
(05-01-2012, 03:06 PM)Roxas358 Wrote: [ -> ]You need to make your program read the alpha channel from the textures. What program are you using to view the model?
3DS Max,
I'm still getting to grips with it.
That's an issue with using 3DS Max and not with the model itself. If you want help with, you can find numerous tutorials online. You can also try asking members who use the program, such as thegameexplorer. However, please use PMs so as to not clutter up the thread.
It's more easy with metasequoi. 'cause you can include the aplha file when you chose the textures.
Now it's a you be ... "Best in your shoes"
Just to let you know, I haven't forgotten about these models. In fact, I've already messed with them a bit.
I plan on uploading these after the next update, so that they get the full attention they deserve.
Please, I am Ghirahim. I could wield a sword with my toe.
For the alpha channels in 3ds max, you may just want to seperate them into seperate black 'n' white images and apply them as an opacity map.
Is there someone who could provide .OBJ or .DAE files of props? Like Demise's sword and the Master Sword multiple forms? I don't know anything about extracting and barely have time to read such things. I make papercraft models and I'd like to have the OBJ files of such props. In return I'll post the .PDO (pepakura) file for all to build at their pleasure C:
(05-23-2012, 03:44 PM)xaimill Wrote: [ -> ]Is there someone who could provide .OBJ or .DAE files of props? Like Demise's sword and the Master Sword multiple forms? I don't know anything about extracting and barely have time to read such things. I make papercraft models and I'd like to have the OBJ files of such props. In return I'll post the .PDO (pepakura) file for all to build at their pleasure C:
Pretty sure this is considered a request my friend. I guess Roxas358 or someone else may do it for you still, but please read the rules before requesting something.
He already uploaded those... Demise's sword is in his archive.
(05-23-2012, 03:44 PM)xaimill Wrote: [ -> ]Is there someone who could provide .OBJ or .DAE files of props? Like Demise's sword and the Master Sword multiple forms? I don't know anything about extracting and barely have time to read such things. I make papercraft models and I'd like to have the OBJ files of such props. In return I'll post the .PDO (pepakura) file for all to build at their pleasure C: