08-01-2012, 02:34 PM
08-01-2012, 03:00 PM
Here is what one of the Scope Shot bosses looks like when first imported.
And I messed with what meshes are visible until I managed to get this.
As you can see, it has it's robot skeleton, then it's shell thing, then that white hitbox type thing.
And disabling layers does not change how it gets exported though, I assume that that will require external work on the model.
And I messed with what meshes are visible until I managed to get this.
As you can see, it has it's robot skeleton, then it's shell thing, then that white hitbox type thing.
And disabling layers does not change how it gets exported though, I assume that that will require external work on the model.
08-01-2012, 03:50 PM
Ohh, it has multiple models in one? Models that have more than one form are like that and unless there is a UV issue I'm missing, it should be alright. But I'm not a model expert either so I'd wait on HR-D3 until RTB comes and has a looksee.
08-23-2012, 05:35 PM
Okay, so, I uploaded some stuff.
-Mighty's five rips were fine. Sir Kibble's UVs are fine, it just uses seamless tiling.
-I uploaded John2k4's coconut. I'm waiting on the statues until we can properly rip the multiple UVs.
-It's fine if the robot has multiple parts to it. The user of the model can move/delete pieces that they don't need.
-Mighty's five rips were fine. Sir Kibble's UVs are fine, it just uses seamless tiling.
-I uploaded John2k4's coconut. I'm waiting on the statues until we can properly rip the multiple UVs.
-It's fine if the robot has multiple parts to it. The user of the model can move/delete pieces that they don't need.
09-27-2012, 12:50 PM
Bumping this, in case people forgot about it! If I get the time, I might do a few of these myself!
On a related note, it seems the files for Walf contain an unused, earlier design for him! It's a neat little discovery.
On a related note, it seems the files for Walf contain an unused, earlier design for him! It's a neat little discovery.