08-26-2008, 10:57 PM
08-26-2008, 11:02 PM
(08-26-2008, 10:57 PM)Cshad Wrote: [ -> ]Kirby's punch is pathetic :E
That wont do anything to anyone. Give it some force, same with mr ass pants.
Mr. Asspants' punch is fine since it is a weak attack. I'm not sure how to give Kirby's punch more force though.
08-27-2008, 10:16 AM
Whats with the weird E. Gadd sketch?
08-27-2008, 03:54 PM
(08-27-2008, 10:16 AM)sky_blue_wiggler Wrote: [ -> ]Whats with the weird E. Gadd sketch?
idk
Anyway, I've decided to take a short break from this to make a custom Kirby animal helper KDL3 style.
c+c
08-27-2008, 04:23 PM
A thought for Tingle is a Slingshot with Deku Nuts as projectiles. It would have the same time delay as Mewtwo's Down and B.
08-30-2008, 01:21 PM
Mario update
Animal update.
08-30-2008, 10:32 PM
(replying to this thread will not cause negative side effects such as death)
08-30-2008, 11:08 PM
I see, I was waiting for that question to be answered.
Anyways these aren't bad, but Mario's punch and kick bother me. Tingle looks kinda weird, but you're not onto him yet anyways. Also, Link should be taller, he looks like young link.
Anyways these aren't bad, but Mario's punch and kick bother me. Tingle looks kinda weird, but you're not onto him yet anyways. Also, Link should be taller, he looks like young link.
08-31-2008, 04:49 AM
Probably because it is, if he's basing it off the first Zelda.
08-31-2008, 06:22 AM
they are very good but ive seen better. still, keep up the great work!
08-31-2008, 07:15 AM
I'll try animating Mario's punch and kick, and I'll change them if they don't look right, you're right about Tingle, and although I'm not specifically basing him off of the original Zelda, Link looks younger because he's been young more often than not.
08-31-2008, 11:47 AM
(08-31-2008, 06:22 AM)Yuna Wrote: [ -> ]but ive seen better.
How very good for you, and what helpful advice that will actually help him improve upon the current pieces right now.
Phantom, you might want to try more frames for these sprites, theirs no reason you cant, and I'm pretty sure 8bit doesn't have any animation restrictions.
And as for weapons, I know you have a limit on what you can do, so why not make them a bit bigger? It will give them more depth, and they wont looks so, er, flat.
And try adding more force into things like punches, whether thier a weak attack or not, I'm pretty sure you dont stand completely still when your throwing a punch in a fight.
08-31-2008, 04:59 PM
hmm...
I'll try more frames and movement on the attacks.
I'll try more frames and movement on the attacks.
09-03-2008, 07:04 PM
ugggh
I had just added an extra frame as well as some experimental motion blur to most of the attack animations of the characters I've already done when my baby brother crawled underneath the computer desk and hit the powerbar and turned the computer off and I didn't save.
I had just added an extra frame as well as some experimental motion blur to most of the attack animations of the characters I've already done when my baby brother crawled underneath the computer desk and hit the powerbar and turned the computer off and I didn't save.
09-04-2008, 07:41 PM
Attack updates.
notes:
The first frame in Mr. Frosty's kick needs to be changed
Need to get around to animating everything to see if it works or not
Need to add a frame to Link's high attack
In Link's low attack his whole head has to move, not just his eyes.