I've got a toy of yusei's bike
the 3d model looks alot cooler....and for some reason the toy shoots missles covered in cards...
have u guys gotten any models of the monsters?
and are there any classic ones in the game like BEWD and Dark Magicen and kuriboh
Lazar is up.
(12-09-2011, 07:08 PM)valforwing Wrote: [ -> ]I've got a toy of yusei's bike
the 3d model looks alot cooler....and for some reason the toy shoots missles covered in cards...
have u guys gotten any models of the monsters?
and are there any classic ones in the game like BEWD and Dark Magicen and kuriboh
Yes, I've got a few different monsters. I'll upload them sometime.
I don't think Dark Magician is in the game. I would love to get a hold of models of the characters and monsters from The original Yu-Gi-Oh! and Yu-Gi-Oh! GX.
hrnnnn
not so much a fan of GX. but Yugioh and Yugioh: Duelist are my fave seasons
(12-10-2011, 07:43 PM)valforwing Wrote: [ -> ]hrnnnn
not so much a fan of GX. but Yugioh and Yugioh: Duelist are my fave seasons
Yeah, GX was kind of...... But I still would like to add some of the characters to my collection.
there were some cool ones true
nice one
I just want the original characters back. Yugi, Tea, Joey, Tristan and Kaiba.
After a weekend without my laptop charger, I'm back! And as such, Lazar is now up.
hrm.. any monsters yet?
or stages? even if it's Domino City of the Future it's still Domino City
(12-14-2011, 09:46 PM)valforwing Wrote: [ -> ]hrm.. any monsters yet?
or stages? even if it's Domino City of the Future it's still Domino City
Sorry, I was real busy.
I've added an unexpected monster. Check the first post.
Wow, that is amazing.
I wonder if Summoned Skull is in the game.
I was starting to wonder if there were monsters in this game!
Blue Eyes is up now.
Is this okay?
I figured out that the issue with these models is similar to my Bonkers models -- they try to use their specular textures instead of their normal textures so that's why you have to fix them. But anyway, this one was rather confusing. Kuribo had three different BRRES files with one letter in the name, "H", "L" and "M", and separate BRRES files for the textures, that had numbers in the names: "128", "256" and "512", and all of these models and textures looked to be near identical with the exception that one or two of the textures appeared larger than the other(s) in BRRES Viewer, but the models were all the same. Therefore, I was unsure which texture files go to which of these models, so I went by a hunch and set it up as so:
H has 128's textures
L has 256's textures
And M has 512's textures
Hopefully I got it all right, but you will have to check them out, Roxas. If it happens I didn't get something right, hopefully it won't make much of a difference.
What I'm guessing is;
H= Highest poly count
M= Medium poly count
L= Lowest poly count
and then the 128, 256, 512 is the size of each texture.
But comparing H Kuriboh with L Kuriboh, I don't see a difference.