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(02-15-2012, 10:56 PM)Roxas358 Wrote: [ -> ]
(02-15-2012, 08:57 PM)alexd003 Wrote: [ -> ]these are so awesome! i love the bouncer....forgive me for being totally clueless, but is there a program i can use to open these and see the characters? Big Grin

There's many programs, for these.
Noesis is a good program if you only want to view them. Otherwise, there's this list of 25 free programs that you can look through. Note: Not all of the programs will work with these files though. [Image: buUXjF]



thanks! I downloaded Noesis, but everything is back to front Surprise any clues how to fix this? http://www.flickr.com/photos/76823879@N02/6890761495/
(02-17-2012, 05:44 AM)alexd003 Wrote: [ -> ]thanks! I downloaded Noesis, but everything is back to front Surprise any clues how to fix this? [Image: 6890761495]

Not exactly sure what you mean, but if you hold the left mouse button, you can rotate the model. If you look at the ReadMe.txt you can see all of the controls. Smile

Edit: I looked at your image. I thing you can fix the model by going to *File>Export* click Browse and give the file a name (overwriting is fine) press OK, then check mark the box *Flip UV's* then press OK. Now press the Refresh button at the bottom left corner of the screen. Then open the model and it should be fixed. Smile
how come some models have bones and some dont?
I couldn't work out the bones for some of them. They were stored differently; I'm not sure even they even used bones, it was so long since I ripped these I can't remember.
(12-30-2012, 08:50 AM)Dazz Wrote: [ -> ]I couldn't work out the bones for some of them. They were stored differently; I'm not sure even they even used bones, it was so long since I ripped these I can't remember.

do you think you can take another look again, Id like to port these models for XNA/XPS with the original bones intact instead of rigging it from scratch.
forgot to ask, what ripping method did you use? Im curious so I can rip some ps2 models too.

thanks
thank you for these cool models
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