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Full Version: Model exported, displays HUGE and upside down.
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I'm trying to rip from another edition of Itidaki Street for the PS2, and I can display models but as a DAE they display MASSIVE, and upside down - is this something I should concern myself about?

example file:
http://spriters-resource.com/dazz/cloud.zip

[Image: 63VHGmrus-e00Fm2BEr6.jpg]
Better double-check your import settings. The scale should be set to 1. Tongue

Also, being upside-down isn't much of a problem. It can easily be rotated to the proper orientation.
It's the same import settings I've used for everything else... But saying that, The Bouncer came up great, Final Fantasy 13 came out tiddly widdly...

I have them import at "1cm" - which apparently is massive for this guy...
Ooh, Itadaki Street... *represses urge to make model requests*

I've been thinking I might want to look into that one, myself, since I saw it on Noesis's list of recognized files. Is it difficult to get into the files inside the ISO? (Or are you planning on ripping everything, so I wouldn't need to?)
I'm ripping all the characters - I actually didn't realise it was already supported...
I wasted my time writing a plugin for it, and then it turns out it's already supported.

It's really quite easy to rip so far. I've already converted everything, I just need to organise it into folders and make icons Tongue