I don't read the scarf as blowing in the wind, just as a wobbling line.
Why's this?
I think I might know why: the movement in the scarf is broken, which gives me the impression it's choppy. It's not just a question of making an oscillation that you flip vertically in the next frame: you have to remember that the wind makes a thin fabric swell, and this swell travels through its entirety.
I'm also skeptical as to whether the wind can lift such a narrow and rope-like scarf. I think you could also reveal the other end of the scarf, too.
Looking forward to progress!
here's a (basic) example of how fabrics are blown in the wind:
notice that it doesn't just wave around: it 'whips' itself every given time. try representing it in your animation.
I see! That's really interesting. I'll try to keep this stuff in mind.
Now I feel even more inspired to start something! Thanks for showing me that stuff guys. C:
Yo.
(WIP)
SLIDE! SLIDE!
I've been trying to redo the afro since I feel like it doesn't work with me anymore. Would like some feed back on the new hair.
Hitsparks, because you can never kick ass without them.
Regarding the scarf:
It wasn't suppose to be very thin as the line I was using was meant to be made a guideline for a much more wider scarf.
the new afro is super slick.
i love everything you do.
The legitness of this is over 9000.
I love all of it.
Keep working on it.
To infinity.
This is a win.
The new afro definitely brings out the style of your character and as well as his exaggerated..ness.
I seriously can't wait to see all of this fully animated HNGGGHHH
I am proud of you..
son. plot twist
I haven't had time to pixel or anything because of school, tests, and other shit, but I whipped up something today.
THE 4th ATTEMPT AT AN IDLE ANIMATION!
Someone on Pixel Joint critique on the last idle that most fighters had their hands up and mine had a bad pose.
I finally addressed the issue and I'm happy about it. He looks like top tier beat-em-up material.
oh and a rough mockup of the first stage of my game.
i need to improve my background work big time, because I'm bad at it.
Your character blends too heavily into the background in the screenshot.
Perhaps you could have colorful-graffiti like stuff for the background? That way the character doesn't blend in so much with it. I couldn't imagine the background being any darker.
Kind of had an idea of an action rpg platformer game.
Not sure if it is asskicking material or not.
idk what's going on with his face, also the shading makes it look like it's a two-tone vest
prove me this is asskicking material.