03-29-2012, 10:26 AM
04-20-2012, 06:39 PM
I regard tSR and the other Sites mainly as some kind of Museum.
The fact that I can use the content for many different things (in my case mainly editing Stuff for use in RPGツクール
and experimentalise with Tiles/Sprites from multiple Games to see how they match on the same Map at the same
time edited as little as possible) is a very nice side effect of this. °ワ°
Example | How many referenced Games you can find on this? ........ PLEASE stop counting °ヘ°
※ closing dictionary
The fact that I can use the content for many different things (in my case mainly editing Stuff for use in RPGツクール
and experimentalise with Tiles/Sprites from multiple Games to see how they match on the same Map at the same
time edited as little as possible) is a very nice side effect of this. °ワ°
Example | How many referenced Games you can find on this? ........ PLEASE stop counting °ヘ°
※ closing dictionary
06-29-2012, 10:15 PM
The main reason for all these elves reference.
06-29-2012, 11:00 PM
Warned.
If you're not a bot please post more coherently next time
If you're not a bot please post more coherently next time
07-02-2012, 12:11 PM
This site has helped me for years with Flash animations. I would be lost without this site seriously
07-02-2012, 12:32 PM
There is also sprite database. But the main reason why I stick with searching on TSR is the navigation, it's absolutely wonderful to have section icons for the games and a better sorting instead of just "Backgrounds" and "Sprites". Ah yeah, it has also a larger fundus.
07-30-2012, 04:05 AM
Small videos for my mp4
And avatars
And avatars
08-01-2012, 08:57 AM
(12-31-2011, 03:22 PM)puggsoy Wrote: [ -> ]What are some of the most common things people use all these sprite sheets for?You can use them in some indie game, which you have no plans to sell through legal means and replace them later with sprites you own. So you game wont look like a Dwarf Fortress.
Or you can create a spriters-resource.com mirror and make money on ads.
08-01-2012, 10:09 AM
It's funny how people are still posting here. This thread is literally 8 months old.
I don't mean that in a bad way, mind, it's cool to have such a long-lasting topic with all these interesting answers. It'd be cool if it went on for a year.
I don't mean that in a bad way, mind, it's cool to have such a long-lasting topic with all these interesting answers. It'd be cool if it went on for a year.
08-01-2012, 10:43 AM
I used to use them for TGF (The Games Factory). But now I just rip them because they look nice (I seriously actually get excited about sprites) and I know people appreciate looking at them (which is all most people do, just look).
Pointless (kinda off topic) back story of Goemar:
Pointless (kinda off topic) back story of Goemar:
I started ripping because I really wanted to make a game based of the Wacky Races NES game, but no where had the sprites. So I went and got them myself. Submitted them to TSGK and nes-snes-sprites.com and was pretty pleased as punch when they got put up.
N-finity was like THE man during his time so him accepting my work meant a HUGE deal for me. However I found that it was a bit too hard to see whom had ripped what (you had to click to see such information and I felt that this was almost "hiding" it) so I made my own site because well, it was a lot of fun to do (this was back in 2003 when the RetroGameZone title was done in Word-Art, there was midi music playing in the background of every page, and I though it was AWESOME). Me and Locke_gb7 (from before mentioned NES SNES Sprites) where pretty new to the whole ripping thing, we became good friends, and we were like 2 kids on an adventure, it was some awesome times.
I talked to N-finity a fair bit, and was an active member on the forum, becoming a mod, an updater, and finally, along with Wax and the others, came to the decision to "merge" TSGK with TSR after his passing. N-finity was a great man, but no one could make heads or tails of his coding (with several people informing us it simply shouldn't work) and sadly their was no manual to speak of. We simply couldn't get the site going again and we agreed it was what he would have wanted. It was a hard decision to make as being an updater on TSGK was something I really really wanted to do, I idolised N-finity and had always wanted to update along side him, I sadly never got the chance but being made an updater after his passing still meant a huge deal to me.
As for why I didn't submit to TSR? To be honest, I hated the crap out of it. Credit tags, no uniform organisation throughout EVERY sheet. Compared to the TSGK it came across as a rambling mess. Sorting by company also REALLY annoyed me back then (yes I was weird). Of course my opinion has (obviously) changed (though I still have some gripes with quality control, allowing 'overlapping' sprites etc.) and I realised that a uniform organisation throughout the sheets didn't change the quality of the content and that the sheer volume of sprites made such a thing impossible anyway. Credit tags also stopped offending me so much (I have no idea now why they did in the first place).
I started lurking around the TSR forums heavily around the time Dazz was stepping up to the plate. He seemed like a cool guy, young and full of energy (hell he must have been what, 15/16 back then?) while also dealing with his own demons (which he conquered). In all honesty his positive attitude was pretty inspiring, I still saw him as a kid (which well, he was), and I don't idolise him (which I'm sure he's thankful for) but we became friends and I started to be a lot more active on the forum. I began submitting the sprites I was really proud of as kind of adverts for RGZ. I should really submit more but I'd want to re-organise the sheets for TSR's layout than submit them in their current form (which had to be a certain width to display on my own site before I changed the layout) and as I'm still ripping new stuff (aka Darkstalkers at the moment) I find it hard to go back and re-organise old work and still like having "exclusive" sheets as dumb as that might sound.
Yeah I have no idea why I wrote all that but meh, killed some time.
N-finity was like THE man during his time so him accepting my work meant a HUGE deal for me. However I found that it was a bit too hard to see whom had ripped what (you had to click to see such information and I felt that this was almost "hiding" it) so I made my own site because well, it was a lot of fun to do (this was back in 2003 when the RetroGameZone title was done in Word-Art, there was midi music playing in the background of every page, and I though it was AWESOME). Me and Locke_gb7 (from before mentioned NES SNES Sprites) where pretty new to the whole ripping thing, we became good friends, and we were like 2 kids on an adventure, it was some awesome times.
I talked to N-finity a fair bit, and was an active member on the forum, becoming a mod, an updater, and finally, along with Wax and the others, came to the decision to "merge" TSGK with TSR after his passing. N-finity was a great man, but no one could make heads or tails of his coding (with several people informing us it simply shouldn't work) and sadly their was no manual to speak of. We simply couldn't get the site going again and we agreed it was what he would have wanted. It was a hard decision to make as being an updater on TSGK was something I really really wanted to do, I idolised N-finity and had always wanted to update along side him, I sadly never got the chance but being made an updater after his passing still meant a huge deal to me.
As for why I didn't submit to TSR? To be honest, I hated the crap out of it. Credit tags, no uniform organisation throughout EVERY sheet. Compared to the TSGK it came across as a rambling mess. Sorting by company also REALLY annoyed me back then (yes I was weird). Of course my opinion has (obviously) changed (though I still have some gripes with quality control, allowing 'overlapping' sprites etc.) and I realised that a uniform organisation throughout the sheets didn't change the quality of the content and that the sheer volume of sprites made such a thing impossible anyway. Credit tags also stopped offending me so much (I have no idea now why they did in the first place).
I started lurking around the TSR forums heavily around the time Dazz was stepping up to the plate. He seemed like a cool guy, young and full of energy (hell he must have been what, 15/16 back then?) while also dealing with his own demons (which he conquered). In all honesty his positive attitude was pretty inspiring, I still saw him as a kid (which well, he was), and I don't idolise him (which I'm sure he's thankful for) but we became friends and I started to be a lot more active on the forum. I began submitting the sprites I was really proud of as kind of adverts for RGZ. I should really submit more but I'd want to re-organise the sheets for TSR's layout than submit them in their current form (which had to be a certain width to display on my own site before I changed the layout) and as I'm still ripping new stuff (aka Darkstalkers at the moment) I find it hard to go back and re-organise old work and still like having "exclusive" sheets as dumb as that might sound.
Yeah I have no idea why I wrote all that but meh, killed some time.
08-01-2012, 11:46 AM
That was actually a really interesting wall of text. Much more epic than my story:
Being the Puggsy fan I am, I inevitably came across TKGB's Puggsy rips. However I saw that he'd stopped and that there was still a lot to be ripped, so I decided to see if I could do anything. Once I started ripping it got pretty interested so I started doing rips from other games I play, and here I am. The end
Being the Puggsy fan I am, I inevitably came across TKGB's Puggsy rips. However I saw that he'd stopped and that there was still a lot to be ripped, so I decided to see if I could do anything. Once I started ripping it got pretty interested so I started doing rips from other games I play, and here I am. The end
08-01-2012, 12:37 PM
I use them for various reasons