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Full Version: Apoc Hedgie's models for all [Last update: 04/09/12]
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I have a Problem with ALL of your Models. When I Try To Texture it, I come out with This:

[Image: 57217951.png]

Do you know the Prob?
(02-17-2012, 10:28 PM)josh98 Wrote: [ -> ]I have a Problem with ALL of your Models. When I Try To Texture it, I come out with This:

[img]

Do you know the Prob?

Quite the odd glitch, isn't it? But sadly I don't know what causes it or how exactly to fix it with that program. I just re-imported it to make sure it still had textures for me and everything was still working on my end. Maybe you were applying the textures in a way that it overwrote the old UVmapping?
Maybe the DAE importer for the program you're using is outdated, and can't read it properly?
I converted it to OBJ with Fragmotion. In Fact, the DAE included with my File is Corrupted. I textured the Included DAE File, and It looked like that. I don't know.
When's the next batch coming, I saw it on GMOD and want them so bad!
(02-23-2012, 11:10 AM)Spaffhog Wrote: [ -> ]When's the next batch coming, I saw it on GMOD and want them so bad!

Should be fairly soon (a day or so), I'm working on a nice large chunk of both models and sounds to submit, and a few spritesheets as well.
So you have forgotten about me? What do you use to import models?
(02-23-2012, 09:15 PM)josh98 Wrote: [ -> ]So you have forgotten about me? What do you use to import models?

See if it opens properly in Noesis. If it does, you can most likely re-export it to a format that will work for you.
(02-23-2012, 09:17 PM)John2k4 Wrote: [ -> ]
(02-23-2012, 09:15 PM)josh98 Wrote: [ -> ]So you have forgotten about me? What do you use to import models?

See if it opens properly in Noesis. If it does, you can most likely re-export it to a format that will work for you.

Thanks, Man Smile it works now. [/size]THANKS SO MUCH!!!!
You know i'm having problems to, not bad ones but the bones are messed up i need to fix it. But thanks!
Are there rigs on the models you submitted?
(02-28-2012, 12:56 AM)Max3000 Wrote: [ -> ]You know i'm having problems to, not bad ones but the bones are messed up i need to fix it. But thanks!

Messed up as in, how exactly? Maybe it's something to do with how you're importing it?

(02-28-2012, 03:00 PM)MikeyLevi Wrote: [ -> ]Are there rigs on the models you submitted?

Yes, they all use the official rigs.
(02-29-2012, 09:49 AM)ApocHedgie Wrote: [ -> ]
(02-28-2012, 12:56 AM)Max3000 Wrote: [ -> ]You know i'm having problems to, not bad ones but the bones are messed up i need to fix it. But thanks!

Messed up as in, how exactly? Maybe it's something to do with how you're importing it?

(02-28-2012, 03:00 PM)MikeyLevi Wrote: [ -> ]Are there rigs on the models you submitted?

Yes, they all use the official rigs.

I dont know i import in blender, and then export in a fbx then open it to fragmosoft and theres no bones. Oh when will the next update be? Oh sorry one more thing have you got my PM yet?
(03-02-2012, 04:12 AM)Max3000 Wrote: [ -> ]I dont know i import in blender, and then export in a fbx then open it to fragmosoft and theres no bones. Oh when will the next update be? Oh sorry one more thing have you got my PM yet?

I have gotten your PM, but you have PMs disabled so I can't send one back. And the update will be as soon as I can, I'm entertaining guests recently so it may be pushed back a bit.
(02-29-2012, 09:49 AM)ApocHedgie Wrote: [ -> ]
(02-28-2012, 03:00 PM)MikeyLevi Wrote: [ -> ]Are there rigs on the models you submitted?

Yes, they all use the official rigs.

Damn. you should'a included a version with the rig you used for the Gmod ragdolls. the rigs classic sonic and the unleashed werehog uses (i think they're called IK rigs, I'm not sure) are hard to pose and animate.
The rig you used for classic sonic for the gmod ragdoll is much better. Tongue
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