01-02-2012, 08:39 PM
Rules: (being written) Original first post:
Completed cards:
Characters Attacks:
Setup: Each player starts with five cards, all faceup, two of these cards are chosen to be "Active". The Active cards may then be equipped with any of the ten attack cards that the player posseses, these attack cards may only be equpped by a player with an equal or greater Skill level than the attack card. Attack cards may be used on the player's turn each round if the player has equipped them with an Active Character card. Each attack will deal full damage to enemy Active cards and half-damage (round up) to Inactive cards. Their are six turns each round, and the game ends after a round ends, and only one player has Live character cards remaining. If no players have any character cards remaining, then the game is a tie. After each round, the player must remove all Dead cards from their Active status, and, if possible, replace them with Live cards. The player may also replace an Active Live card with an Inactive Live card, and change Attack cards. An Attack card equipped on a Dead Character Card must be discarded.
I decided that a TSR trading card game would be fun, and I made a couple of prototype cards to exemplify the layout, I will later create custom inages of people's refs, and probably give them custom backgrounds, too.
Basic format rules in spoiler
Any thoughts?
UPDATE: I made Gors, I might change his pallate depending on his prefrences.
xXx
Basic format rules in spoiler
The name is at the top, and a picture of their ref is in the large box below, on the left of this is the two slots defining the element/s of the character, if they have any, for example, Altrez's prototype card is neutral, as he is a bear, whereas I am light attributed, being a lightbulb. The second slot is for those with more than one or combined elements, like what Gors will be (water and earth make goo ) . Under this is the health points, which for now is just a rounded number based off of rep., but this will change due to enourmous variations in number, which would make the game unfair. Finally, the two attacks are in the bottom box, the elemnt attribute of the attack (not necessairily the same as the character's primary element/s) are listed, followed by a number determining the amount of damage dealt by the attack. A multiplication sign followed by another number (such as mine), determines the number of enemies that the attack can hit. Any special rules below this are to be followed without exceptions.
UPDATE: I made Gors, I might change his pallate depending on his prefrences.
xXx
Characters Attacks: