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Full Version: TSR card game [Postponed]
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(01-08-2012, 03:27 PM)SHADEDBZ Wrote: [ -> ]I made a new one.
[Image: iDSBH9QrE44eF.png]

Mind explaining the light a bit more? Smile
Probably a bit late but I'll say it anyway.
Better, but it seems to have a few too many colors. It can definitely be reduced to 3-5 (on the character), and there are more as it is now.

Also, it blends into the background a little too well. Have you heard of hue-shifting? It would actually be pretty neat to add some red shadows or highlights to pull it out more (or hue-shift a little on the bg, it's your call).

It's just with all of the greys, it's kind of hard to clearly see everything as best as it should be seen.

Quote:"Hue-shifting refers to having a transition of hues in a color ramp. A color ramp without hue-shifting is known as a straight ramp. In straight ramps, only the luminescence changes, while in hue-shifted ramps both hue and luminescence will (usually) change.
[Image: rampredone.png]
The first color ramp is a straight green ramp. The second image is a green ramp with hue-shifting applied. When using hue shifting, bend your highlights toward a certain color (yellow, in the example above), and move the darker colors toward a second color (I chose blue in the above example). Hue-shifting is used because straight ramps are usually boring and don't reflect the variety of hues we see in reality, and hue shifting can add subtle color contrast within a ramp."
Found from here: http://www.pixeljoint.com/forum/forum_po...?TID=11299
This forum post here is actually really helpful; it wouldn't hurt to look around it a little
[Image: 2q1te9i.png]
Reduced bag to 2 colors, inside of bag to 1 color, eyes to 3 colors, fixed some messy lines, and moved the right eye (viewer's perspective) one space over. Also increased the contrast. I don't know what you meant by hue shifting, would you mind explaining it to me?
Small update: [Image: 2dgwawy.png]
And...I think I'm done Smile.
[Image: r2ory1.png]
Any critiques?
I know I said less colors, but 2 probably isn't enough to convey depth properly. The lines are still pretty jaggy and it's overall pretty flat. Let me show you what I mean. I'll try to whip something up in a second.
[Image: BLQqY.png]
Very rough and the colors aren't the greatest, but I wanted to give him an Idea of how you can use hue-shifting in this, while still keeping a dull pallette.
Oh, so just like what I tried to do with Yo-yo's, Okay!
Thanks for clarifying. Smile
i see that in 8 pages worth of posting these cards have not improved at all.
[Image: or84yd.png] __________ [Image: pRcRy.png]
I think that there has been a decent amount of improvement, what exactly are you still dissatisfied with? If it is the font, I really do find it perfectly readable, and definitely better than the default Paint font. If something else, then please do tell me.
EDIT: And this would be about as far as I got before break ended. [Image: 8xq0zm.png]
the thing is,

stop thinking about REAL cards.

are you dealing with real cards? No.
is this becoming a game? I doubt it, really.

the best way to make virtual cards is to stop thinking in papers and start thinking in pixels.

here's my take on tSR cards.

[Image: uV3Jy.png]

see? it's more dynamic.
it's more interesting to the eye.

you don't need those explanations or a lot of symbols.

just the image is fine.

stop being so enclosed inside the card borders.

[/Protonstylepost]
I'm sorry, Gors, that post came out as rude and self-centered. I wanted this to become a community project, and then I went and turned a blind eye to the reoccuring theme of the critiques, which would be my insistance on keeping everything onto the card itself. I cannot do much more on this site than hang around during breaks, but this summer, I will revive this thread, and I will reformat the cards as the majority of this site desires (less stats, more open graphics, etc. { I am probably going to keep the writing), and be more accepting of your advice. Until then, can you please do a pre-empitve lock so that it doesn't get spammed in by adbots or anything while it is idle?
sure, I am looking forward to this project's restart c:
Gors, that card is killer. I should really get off my lazy butt and make one when this is re-opened. c:
(01-14-2012, 07:47 PM)SirZadaben Wrote: [ -> ]I wanted this to become a community project,

you'd first need a community interested into it. and in 8 pages worth of thread you did not get it.

you're far from being able to move (this) community into such thing.
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