02-08-2013, 02:55 PM
02-09-2013, 04:44 PM
uploaded~
03-14-2013, 05:49 PM
Old DOS games!
This is Battle Arena Toshinden 2 (PC). I do not know if these are the same icons/sprites used in the PSX game, but these were extracted from the game's PC version. Game is unable to run on my computer in a normal manner, and is slightly too new for DOSBox to run.
I didn't expect these when I was extracting the images. I previewed one of them and was greeted with this giant creepy face. Silly Devs.
This is Battle Arena Toshinden 2 (PC). I do not know if these are the same icons/sprites used in the PSX game, but these were extracted from the game's PC version. Game is unable to run on my computer in a normal manner, and is slightly too new for DOSBox to run.
I didn't expect these when I was extracting the images. I previewed one of them and was greeted with this giant creepy face. Silly Devs.
03-14-2013, 05:51 PM
you should change the transparency colour within the portraits to black.
03-14-2013, 06:03 PM
Fixed, thanks.
03-14-2013, 07:14 PM
the heck? XD
is this Jailhouse Arena or something?
is this Jailhouse Arena or something?
03-14-2013, 07:57 PM
I played the PSX version of this game, and there was none of that Developer stuff anywhere. Sneaky devs back then liked to include pictures of themselves I guess (See: Captain Claw Treasures sheet)
03-24-2013, 11:59 AM
up, sorry about the unexpected delay.
04-14-2013, 11:25 PM
Didn't see guidelines for zipped up sprite dumps anywhere, but I hope Aquaria can count. There are 2619 "pieces" (files) of the sprites in the game, since it animates by moving the body part images.
The whole thing is a bit over 90MB zipped (which I know is not accpeted at this time), so how far should I separate things and what filesize should I shoot for?
The whole thing is a bit over 90MB zipped (which I know is not accpeted at this time), so how far should I separate things and what filesize should I shoot for?
04-15-2013, 07:24 AM
I would separate different things into different .ZIPs, like playable character/s in one, enemies and bosses in another, background/objects/tiles in another, misc. in its own thing etc., this would be easier and overall better for the end user.
EDIT: welp I'm dumb, forgot to state the size limit -- it has to be anywhere under 30MB.
EDIT: welp I'm dumb, forgot to state the size limit -- it has to be anywhere under 30MB.
06-06-2013, 07:38 PM
Aquaria I will have real soon!
But for now..
All characters from BlazBlue Calamity Trigger! Since they have between 800 and 1200 frames each, they're all packed into zips.
Game can be classified as Other, since it is on the PS3, X360, and Taito Type X2 [Arcade].
But for now..
All characters from BlazBlue Calamity Trigger! Since they have between 800 and 1200 frames each, they're all packed into zips.
Game can be classified as Other, since it is on the PS3, X360, and Taito Type X2 [Arcade].
06-06-2013, 08:30 PM
Why not make the icons with the characters regular palettes?
06-07-2013, 04:47 AM
(06-06-2013, 08:30 PM)Magma Dragoon Wrote: [ -> ]Why not make the icons with the characters regular palettes?Exactly my thought.
06-07-2013, 08:02 AM
That's the only version of the characters that I could extract (hence why the icon is the alt color). It seems that what I ripped (their alternate palettes) is the default palette in the packed files. I tried to load other palettes, but they all either crashed the program or were labeled as invalid.
06-07-2013, 09:05 AM
Then you can take these ones:
http://www.dustloop.com/forums/showthrea...ft-Sprites
The sprites are identical, I guess.
http://www.dustloop.com/forums/showthrea...ft-Sprites
The sprites are identical, I guess.